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View Full Version : alternative f-curve tweaking


yair
05-25-2002, 12:10 AM
it would be nice if the f-curve would have there controls on the bone itself, i dont understand why we have to deal with the trackView for simple curve tweaking.

Reality3D
05-25-2002, 12:23 AM
Curious concept. I think for simple tweaking may work but in complex editing can transform in a pain 8)

yair
05-25-2002, 12:49 AM
but think of the instant feedback you get from the simultenius (: view of the curve and its "subject" its no longer a simple (L_shoulder_x) or not so simple (second_guy_to_the_right_L_shoulder_x) but realy connected to the bone at hand (litterly) .
it will be also alot easier to understand "where that curve is going".

alt, shift and control could be used for the diffrent axis and pressing the... key (spacebar?) would lock your transform so your in "f-curve twaking" mode.

AnimBot
05-25-2002, 04:38 AM
I don't know seems prettey confusing to me. I think what I would prefer instead is control over the bezier handles from they keys in your timeline. You are already able to do the presets like slow in and slow out, except I would actually like to be able to adjust the handles.

phyle
05-25-2002, 05:11 AM
I think this would be a good idea, surprised its not implemented in any packeges(is it)
I use show tragectories and then sub object and move the keys all the time. Itd be good for the keys to have bezier handles, I dont think thatd be to complicated...

Mahlon
05-25-2002, 12:02 PM
Sounds like a really good idea. And pretty innovative, seeing as no one has it. Write Discreet.

M.

Dominique
08-19-2002, 10:02 AM
Don't know, I prefer to work the lesser and lesser with Fcurves, everything that adds to releave me from the FCurves is great,

now, might be a good Idea, but you loose the view on your global scene, and what happens if you change the curve, suppose it's a translation, your bone will change place, so will the editor,

same thing when you're flipping frames, to check you animation, you'll get lost in the viewport very easy, ...,

I need to see the whole character, and today people are tweaking too much before having their timing and posing straight, they're getting tweaked animation,

On the other hand, it might lead to still more developped ideas,
so, OK, let's do it

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