xprada
05-28-2010, 06:44 AM
Hi guys,
I usually work with Softimage XSI and sometimes I use my camera to spread ambient occlusion.
Is very simple, I just mix any lens shader with an ambient occlusion shader mixed by one mix2colors node in multiply mode. (find image attached)
I'm trying to do the same technique in 3D Max, but I can't, maybe because I can't find something similar to mix2colors softimage node to mix two shaders in multiply node.
Anybody have some tip for this?
Thanks in advance.
Xuan.
http://xuanprada.net/in_and_out_material/xsi_camera_occlusion.jpg
I usually work with Softimage XSI and sometimes I use my camera to spread ambient occlusion.
Is very simple, I just mix any lens shader with an ambient occlusion shader mixed by one mix2colors node in multiply mode. (find image attached)
I'm trying to do the same technique in 3D Max, but I can't, maybe because I can't find something similar to mix2colors softimage node to mix two shaders in multiply node.
Anybody have some tip for this?
Thanks in advance.
Xuan.
http://xuanprada.net/in_and_out_material/xsi_camera_occlusion.jpg
