PDA

View Full Version : white blinn is black


viggesWe
05-27-2010, 06:23 PM
I have some cylinders with mia_material_x with the physical glass preset, and within I have cylinders with a white blin, with 0% transparency. Shouldn't those render out as white, because now they are black:

http://i160.photobucket.com/albums/t179/viggesWe/lampa-2.jpg

Any ideas what I am doing wrong? It's just a basic white blinn...

TaKIKO
05-27-2010, 06:40 PM
Bump up your refraction rays in the the raytrace settings in the render settings.

viggesWe
05-27-2010, 07:16 PM
is
http://www.graabr.com/uploads/lEs8Wy.jpg
enough?

It's still black...

TaKIKO
05-27-2010, 07:33 PM
Hmmm, if you wanna post your scene or email it to me I can take a look.

CGTalk Moderation
05-27-2010, 07:33 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.