viggesWe
05-27-2010, 06:23 PM
I have some cylinders with mia_material_x with the physical glass preset, and within I have cylinders with a white blin, with 0% transparency. Shouldn't those render out as white, because now they are black:
http://i160.photobucket.com/albums/t179/viggesWe/lampa-2.jpg
Any ideas what I am doing wrong? It's just a basic white blinn...
http://i160.photobucket.com/albums/t179/viggesWe/lampa-2.jpg
Any ideas what I am doing wrong? It's just a basic white blinn...
