ScallyFox
05-27-2010, 08:49 AM
I read everything I found about it — and still can not solve this problem.
Production shaders are working great for me, doing big job and helping very much.
But! I have troubles with matteShadow shader. I cannot make correct setup, where I have more than one matteshadow shader with different attribute. Simple case -- I need one matte object to have reflection, and another with no reflection. And they must do not interact with each other (do not cast occlusion on each other) With ONE matteshadow shader it works perfectly, I put it in the shadow slot of Shading Group node. But with two or more -- it doesn't work, because objects begin to occlude each other.
Here is the pic showing the problem..
http://forums.cgsociety.org/attachment.php?attachmentid=153688&stc=1
and second problem -- almost always I use reflections in matteshadow I have a hole in alpha. How can I get rid of that?
MasterZap, if you are reading that -- help me out, please!!:))) And thank you A LOT for this shaders!
Production shaders are working great for me, doing big job and helping very much.
But! I have troubles with matteShadow shader. I cannot make correct setup, where I have more than one matteshadow shader with different attribute. Simple case -- I need one matte object to have reflection, and another with no reflection. And they must do not interact with each other (do not cast occlusion on each other) With ONE matteshadow shader it works perfectly, I put it in the shadow slot of Shading Group node. But with two or more -- it doesn't work, because objects begin to occlude each other.
Here is the pic showing the problem..
http://forums.cgsociety.org/attachment.php?attachmentid=153688&stc=1
and second problem -- almost always I use reflections in matteshadow I have a hole in alpha. How can I get rid of that?
MasterZap, if you are reading that -- help me out, please!!:))) And thank you A LOT for this shaders!
