nomorestars
05-26-2010, 08:17 AM
Hi there,
Im going after the ambitious project of attempting to make a Full Metal Alchemist short fan film, which if any of you are familiar with the series will know its laden with interesting effects that would be fun to translate to 3d.
Anyway to the current question at hand (one of many i bet).
I was wondering if anyone had any ideas on how i would be able to pull this effect off. When an alchemist grows an object from the ground it pulls the surrounding material to create the object. Im not too sure how i'll have the top yet but im thinking i'll just be cheap and make it glow bright white so the top of the deformation will be hidden.
Would realflow be able to pull this off? would this be done dynamically?
My only idea of how to this is with blendshapes (for the overall main growth) and animated bump map/normal map (for the growing squares on the side). However i dont think this will really give me the result i want because the sillahoutte of the growth will be roundish and not have the growing chunks of rock shooting up.
I think it should be done dynamically because i need it to grow into different shaped objects such as weapons and what not.
Heres an example i drew:
http://imgur.com/ZH3JI.jpg
sorta like these rocks
http://imgur.com/151Im.jpg
Heres an example of an alchemist using the ground to create a barrier.
http://imgur.com/FTwJf.jpg
Im going after the ambitious project of attempting to make a Full Metal Alchemist short fan film, which if any of you are familiar with the series will know its laden with interesting effects that would be fun to translate to 3d.
Anyway to the current question at hand (one of many i bet).
I was wondering if anyone had any ideas on how i would be able to pull this effect off. When an alchemist grows an object from the ground it pulls the surrounding material to create the object. Im not too sure how i'll have the top yet but im thinking i'll just be cheap and make it glow bright white so the top of the deformation will be hidden.
Would realflow be able to pull this off? would this be done dynamically?
My only idea of how to this is with blendshapes (for the overall main growth) and animated bump map/normal map (for the growing squares on the side). However i dont think this will really give me the result i want because the sillahoutte of the growth will be roundish and not have the growing chunks of rock shooting up.
I think it should be done dynamically because i need it to grow into different shaped objects such as weapons and what not.
Heres an example i drew:
http://imgur.com/ZH3JI.jpg
sorta like these rocks
http://imgur.com/151Im.jpg
Heres an example of an alchemist using the ground to create a barrier.
http://imgur.com/FTwJf.jpg
