Playdo
05-25-2010, 08:39 PM
I'll try to explain this as simply as I can.
If I render a scene with a sphere, a plane and an overlapping block, I get the render attached (see All In One Pass). I'm having trouble rendering out exactly the same thing in three passes; Pass 1: sphere, Pass 2: Block, Pass 3: Plane.
Here's how I do it:
- Sphere Pass: I uncheck 'Visible to Camera' for the plane and I apply a M/S/R material to the block. This results in the red block not being present in the reflections???
- Block Pass: I uncheck 'Visible To Camera' for both the block and the plane.
- Plane Pass: I uncheck 'Visible To Camera' for both the block and the sphere.
It's the sphere pass with an overlapping object that is problematic. By applying a M/S/R material I lose the object's reflection but I don't know how to get a render of the sphere, without the overlapped part, otherwise. This is for a more complicated animation so I need to know a proper method of doing this.
All In One Pass:
http://farm4.static.flickr.com/3356/4639383481_bd31f0d33b_o.jpg
Sphere Pass (missing the reflection of red block):
http://farm5.static.flickr.com/4052/4639992520_f607916d97_o.jpg
Block Pass:
http://farm5.static.flickr.com/4065/4639383777_f809b5db73_o.jpg
Plane Pass:
http://farm5.static.flickr.com/4012/4639383835_043acc522d_o.jpg
If I render a scene with a sphere, a plane and an overlapping block, I get the render attached (see All In One Pass). I'm having trouble rendering out exactly the same thing in three passes; Pass 1: sphere, Pass 2: Block, Pass 3: Plane.
Here's how I do it:
- Sphere Pass: I uncheck 'Visible to Camera' for the plane and I apply a M/S/R material to the block. This results in the red block not being present in the reflections???
- Block Pass: I uncheck 'Visible To Camera' for both the block and the plane.
- Plane Pass: I uncheck 'Visible To Camera' for both the block and the sphere.
It's the sphere pass with an overlapping object that is problematic. By applying a M/S/R material I lose the object's reflection but I don't know how to get a render of the sphere, without the overlapped part, otherwise. This is for a more complicated animation so I need to know a proper method of doing this.
All In One Pass:
http://farm4.static.flickr.com/3356/4639383481_bd31f0d33b_o.jpg
Sphere Pass (missing the reflection of red block):
http://farm5.static.flickr.com/4052/4639992520_f607916d97_o.jpg
Block Pass:
http://farm5.static.flickr.com/4065/4639383777_f809b5db73_o.jpg
Plane Pass:
http://farm5.static.flickr.com/4012/4639383835_043acc522d_o.jpg
