View Full Version : Re: Are Poly Proxy and convert poly to subD the same?
MunCHeR 09-16-2003, 09:43 AM Hi guys and Gals, seen a few tutorials where modeling starts with a poly cube, then either a poly proxy id added or the cube is converted to a subD, just wondering if this is a really similar way to model being that you can add detail with the poly proxy, or does the similarity end there. Hope this isnt a rediculously stupid question just been having trouble selecting vertices with the proxy without selecting the subD object, and i recently loaded some marking menus and hotkeys from a book and i cant remember if i was having these selection problems before i loaded them coz all my preferences went back to default, er well the books defaults.
Thanks for your time
MunCHeR
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no, poly smooth and hsubd are not the same - modeling in hsubd sucks tweaking rocks -
MunCHeR
09-16-2003, 04:32 PM
excuse the ignorance, but what does hsubd stand for?:p
Cheers
MunCH
playmesumch00ns
09-16-2003, 04:50 PM
Heirachical Subdivision Surfaces
Poly proxy (Polysmooth) just adds more polygons to the object.
Poly to SubD converts the object to a subdivision surface, which is very different
stallion151
09-17-2003, 03:32 AM
i prefer when i have finished a model and need tweaking to use convert to subD, even when i dont need to tweak i usually still convert for the smoothing of it. I favour the way Subd smooths of Polygons>Smooth, subD smoothing is similar to poly proxy but not close enough for the final look i reckon.
Subd's i agree are great for tweaking but not creation or extruding and stuff.
Well guys, Iīm tweaking my car now and have noticed that is not the same interpolation between SS (Subdivision Surfaces) and PolySmooth, so check between the two models and verify that.
SS tend to make creases that donīt appear in PolySmooth, if anybody have noticed that tell me please.
Thankīs
joie the interpolation is the same Catmull-Clark but hsubd is hierarchical and
at extreme point the level can be very high
if u smooth ur model 5-6 steps the result is the same but the problem is u cant work with such a dense mesh and here is the bis advantage of hsubd
In theory I must say YES, but in practise..., well, Iīll post an image showing you that, in SS in my model I have a smooth surface, but with PolySmooth I have creases and that is important if the surface reflects, the reflection is bumped and donīt work as I want.
MunCHeR
09-18-2003, 01:04 AM
OK guys thanks for clearing up my confusion
Reards MunCHeR:eek:
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