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View Full Version : Switching between IK /FK for leg


safakoner
09-16-2003, 09:13 AM
We can use "Set IK/FK Key" or "IK Blend" in maya for Arms. How can I use IK/FK blend with reverse foot for my human character. Sometimes my character fly, and sometimes reverse foot usage difficult to flying, looping characters.

I want to use IK/Fk with reverse foot like Character Studio ( Set Plant. Key / Set Free Key )
Do you know any technics ?

Thanks.

jschleifer
09-16-2003, 11:29 AM
there's nothing automatic which would do this.. you'd have to hook up the fk/ik blend attributes to one node which drives all of them.

safakoner
09-16-2003, 12:04 PM
Hi

I know, you are right :wise: . I created various constrain setups with attributes but they are not very good and without problems. For this cause i created this post and i am looking for good example setup.

thanks

safakoner
09-18-2003, 11:10 AM
i created a new setup and it is working :)

safakoner
09-22-2003, 09:42 AM
i created a new generation setup and it is working without problems. Please right click this link (http://www.safakoner.com/temporary/ikfkleg.avi) and "save target as" for playblast. :thumbsup:

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