NineBreaker
05-24-2010, 07:10 PM
Modelling the Tallgeese from gundam wing, and running into some troubles. Im using 3DS Max 2010, wondering how I can add more detail and poly's without going too too crazy, but at the same time adding enough detail to make it look higher poly and less faceted, any tips are welcome please help :P.
So I guess I just want to know how to add more " Smoothness " to the model, im currently learning hard surface modelling tips, but not sure how to get it very very crisp. Need help ASAP
When I use the TurboSmooth, it just looks WAY to smooth, and I need to learn how to make it just have shaper edges, or rather " Harder " edges >_>.
My Ref (http://img210.imageshack.us/i/fichtenfootallgeese02.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)
So I guess I just want to know how to add more " Smoothness " to the model, im currently learning hard surface modelling tips, but not sure how to get it very very crisp. Need help ASAP
When I use the TurboSmooth, it just looks WAY to smooth, and I need to learn how to make it just have shaper edges, or rather " Harder " edges >_>.
My Ref (http://img210.imageshack.us/i/fichtenfootallgeese02.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)
