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kanooshka
05-24-2010, 12:00 AM
Challenge #23 is a still life of a mad scientist's table. Since the WIP and Final Images worked well for the last challenge we will be once again be separating the two. Post your work in progresses (WIP) in this thread to receive feedback and ideas. Please do not post any WIP images in the Final Images Thread (http://forums.cgsociety.org/showthread.php?p=6527429) but, don't forget to post your final images there. The deadline is July 30th, 2010.

You can download the 3D scene files from the following:

http://www.3drender.com/challenges/


If you are able to provide any other scene formats, please PM me the file and I'll post it here.

This scene was modeled by Dan Konieczka and Giorgio Luciano. Please credit them for the modeling if you post your renderings on your webpage or include a scene on your demoreel. This here is an image of the scene:

http://www.dockay.com/CGTalk/LightingChallenges/Lighting_Challenge_23_madScience/MadScience_previewImage.jpg

Use any 3d software and techniques you would like. Changes to the scene and models are allowed including adding new elements and changing existing ones. All 3D rendering techniques are allowed.

Feel free to share any information or breakdowns to show your techniques or set-up.

Make sure to post your final entries in the Final Images Thread (http://forums.cgsociety.org/showthread.php?p=6527429) before July 30th, 2010.

-Dan

eduroam
05-24-2010, 12:45 AM
Yeah!!.. thanks kanooshka... Nice Scene..

FrankThomas
05-24-2010, 01:12 AM
Have to see if I can give this one a shot. I'm very new at Max though so it should be interesting

devank
05-24-2010, 01:15 AM
Woop woop!

vrheint
05-24-2010, 01:42 AM
I think something might be wrong with the Maya file. The scene has nothing in it nor does the Outliner.

kanooshka
05-24-2010, 04:05 AM
Make sure to check ignore version in the option box of the open menu. This scene was created in Maya 2010.

I think something might be wrong with the Maya file. The scene has nothing in it nor does the Outliner.

djprasun
05-24-2010, 04:21 AM
:surprised holy ****, that was quick.

BinkyHunter
05-24-2010, 05:32 AM
ooo this is going to be a good one

Behema
05-24-2010, 05:35 AM
Not big on the laboratory rat, but hey! we can change the scene a little...
woot woot

amitlighting
05-24-2010, 11:41 AM
nice...................i like dat..seens :bowdown:

chiragkopaigam
05-24-2010, 12:06 PM
Thx for the announcement

Would love to take part into it.

Regards
Chirag

jojo1975
05-24-2010, 12:58 PM
I will post some references for a mad lab :)

lilnamz
05-24-2010, 01:18 PM
wooopie! :thumbsup: nice one..!

xeltestic
05-24-2010, 01:41 PM
Ooh! looks definately fun! thx to both of you! :)
the crystal electric ball is gona be a challenge for sure! :P

good luck every1!!!

abeld3dg
05-25-2010, 04:22 AM
hi, I can not download any files ,why put these files to jeremybirn's website ?

jeremybirn
05-25-2010, 06:06 AM
hi, I can not download any files ,why put these files to jeremybirn's website ?

Dan has given me the files, and they are are on 3dRender.com now:

http://www.3drender.com/challenges/index.htm

Looks like a great challenge!

-jeremy

tuffmutt1
05-25-2010, 10:00 AM
fun fun fun!...her's something i ran into...http://img37.imageshack.us/img37/5994/madref.jpg

Pranaw
05-25-2010, 10:29 AM
i am new to lighting and this is my first lighting challenge......
hoping for everyone's help...........:arteest:

TheOutsider
05-25-2010, 10:52 AM
3Drender.com is not working now. I guess we have to wait until being available.

Thanks for new challengue!...Looks great!


Nice starting TuffMutt1 !! ... Looks like very realistic!...but like a studio set...I guess you´re trying materials.Nice work.

xeltestic
05-25-2010, 11:20 AM
Nice starting TuffMutt1 !! ... Looks like very realistic!...but like a studio set...I guess you´re trying materials.Nice work.

Correct me if i am wrong, but that is not this scene? meant for reference?

jockletr
05-25-2010, 02:34 PM
My first lighting challenge that i plan to enter.


-[You wont get better till you start playin wit the big boys!]

chiragkopaigam
05-25-2010, 03:04 PM
Lighting Challenge 23 - Mad Science (WIP)

Hi again,

This is Chirag Parmar from India, this is my second entry for this great community, previously I was working on the Carnival Challenge but as this 23rd challenge started I myself started working on to it.

As I am not a lighting Artist I would like to get any sort of comments, critics & suggestions from all the lighting artist out there, enough talking here is my first test render for this challenge, there is still lot to do so consider it likewise. I have added two more elements to make it look more interesting those are (A) Periodic Table Board (B) A Green Board with something written on it.

http://a.yfrog.com/img208/3748/madsciencetestrender001.jpg

Hoping to get some comments on this one.

Waiting for comments

Regards

Chirag Parmar

jeremybirn
05-25-2010, 03:20 PM
Hi Chirag -

Good start. The perspective on the back wall is disturbing, maybe the wall would look more natural if parallel to the table?

For a scene where most of your objects are back-lit, you really want to play-up the bounce light, rims, and kicks, to make sure the objects all get enough shaping and variety in their lighting. It would be OK to go really dark in the shelf under the books, but the bright pools of light on the table should each cause some bounce light, and there could be kicks and rims and reflections on the left side of a lot of the shiny objects.

The front of the table facing us seems very bright and blank. Put something there, or crop it out of the shot.

-jeremy

amitlighting
05-25-2010, 06:49 PM
http://i767.photobucket.com/albums/xx314/amitlighting/1-2.jpg

critis are most welcome

thankss...... :applause:

TheOutsider
05-25-2010, 07:52 PM
Correct me if i am wrong, but that is not this scene? meant for reference?


No no no...You`re right man...Looks like an image with an Hdri...LOL.. (Fail :D )

FrankThomas
05-25-2010, 08:04 PM
Well, this is my first go at it. Modified some of the materials (any mad scientist worth his salt has to have a beaker full of glowing green goo somewhere)
I'm not entirely sure the overhead light works at the moment, I might need to model a bulb or something so at the light at least appears to be coming from somewhere.

http://i912.photobucket.com/albums/ac327/FTPhoto/madscience4.jpg

Reif
05-25-2010, 09:34 PM
Well, this is my first go at it. Modified some of the materials (any mad scientist worth his salt has to have a beaker full of glowing green goo somewhere)
I'm not entirely sure the overhead light works at the moment, I might need to model a bulb or something so at the light at least appears to be coming from somewhere.

http://i912.photobucket.com/albums/ac327/FTPhoto/madscience4.jpg

Incase you didn't notice, the papers under the goggles disappeared! :P

FrankThomas
05-25-2010, 11:44 PM
That's a bit weird. They are definitely there in the scene. Still, I haven't finished with the materials yet

FrankThomas
05-26-2010, 01:00 AM
Bit more tweaking of the mats etc.
I'm still not totally convinced by the overhead light but we'll see. I think it might be the tabletop but I'll have to fiddle around and see what comes up
http://i912.photobucket.com/albums/ac327/FTPhoto/madscience9.jpg

kanooshka
05-26-2010, 04:32 AM
FrankThomas: Good work so far! The lighting from overhead can work well but I think the softer dropoff you had in your first image worked a little better to frame the image. The harsh line of the edge of the desk is distracting. Try either moving the camera closer or you could even change the aspect ratio of the render.

amitlighting: Nice start! The slash of light works well but draws a little too much attention to itself. Try getting some nice reflections and highlights on the right side of the image. Especially on glass in the bottom right corner. You could probably also do with some more bounce light. The highlight on the glass in the background looks a little rough. That makes it look a little more like plastic than glass.

Reif
05-26-2010, 04:50 AM
Just got some base materials on there so far. The liquids are gone because I'm simulating the fluids right now in RF. Have a few light sources in there at the moment but basically just so I can get a feel for what I want. The only thing here that is final are the pipes and the lovely Frankenstein poster!

full size: http://img441.imageshack.us/img441/6402/test02d.jpg

http://img441.imageshack.us/img441/6402/test02d.jpg

chiragkopaigam
05-26-2010, 06:04 AM
Hi Chirag -

Good start. The perspective on the back wall is disturbing, maybe the wall would look more natural if parallel to the table?

For a scene where most of your objects are back-lit, you really want to play-up the bounce light, rims, and kicks, to make sure the objects all get enough shaping and variety in their lighting. It would be OK to go really dark in the shelf under the books, but the bright pools of light on the table should each cause some bounce light, and there could be kicks and rims and reflections on the left side of a lot of the shiny objects.

The front of the table facing us seems very bright and blank. Put something there, or crop it out of the shot.

-jeremy

Thanks Jeremy for your comments I'll surely take these comments seriously and start working on it.

Limbus
05-26-2010, 01:01 PM
Hi,
hope I will find some time to work on this challenge. Great theme!

here is my first render. I converted the model to Modo and set up materials so far. The lighting is just a HDRI so far but that will change soon :-)

http://forums.cgsociety.org/attachment.php?attachmentid=153668&stc=1

I think I will go for a classic still life look here.

Cheers, Florian

pmcb
05-26-2010, 04:21 PM
Hi,

congrat for this interesting theme. Here is my first entry and still missing a lot of work. Just testing lights, shadows, positioning of objects,....

I'm a little sad because I want to put two more rats and I had some time working on it without good results. I'll try later.

Good work to everyone

http://img13.imageshack.us/img13/82/chal23ver0109.jpg

lilnamz
05-26-2010, 04:40 PM
Well,

everyone's going gr8 ...

though I have noticed one thing... the topic or theme.. is " the MAD scientist lab"

but I dont see that reflecting in most of the renders here so far. the renders are good..but nothing depicts that the lab belongs to a mad scientist... ( now I dunno how to bring in that feel or mood...am working on that part too)

I might be wrong... but anyway good work everybody.

thanx kanooshka for this exciting challenge.
shall post my work soon.

pmcb
05-26-2010, 04:46 PM
Well,

everyone's going gr8 ...

though I have noticed one thing... the topic or theme.. is " the MAD scientist lab"

but I dont see that reflecting in most of the renders here so far. the renders are good..but nothing depicts that the lab belongs to a mad scientist... ( now I dunno how to bring in that feel or mood...am working on that part too)

I might be wrong... but anyway good work everybody.

thanx kanooshka for this exciting challenge.
shall post my work soon.



I speak for me. It is to early. Therefore want to put two rats. One that is trying to save the trapped and the other to flee because the scientist is to come. And I want show the scientist to enter with the shadows on the ground.

So let's wait and see the evolution of the other images...

lilnamz
05-26-2010, 04:59 PM
@pmcb May be ur right... its quite an early stage to comment..its just that when i read the topic "MAD scientist " I was expecting something very creepy or crazy from day one....just a mindset..u know!

good work anyway! :thumbsup:

amitlighting
05-26-2010, 06:45 PM
here is my 2nd render...kanooshka sir m i import some model from "21# bed room".....hope u like it... sir need some refrence... http://i767.photobucket.com/albums/xx314/amitlighting/2-1.jpg

MooseDog
05-26-2010, 08:56 PM
trying to zero in on lighting only. very very little texturing as yet. wanted to pursue a classic evil scientist kinda image with the strong light pointing up. i'm afraid it's not quite there yet. lightwave, no post processing.

http://www.alchemistbeer.com/private/MS_Test.png

kanooshka
05-26-2010, 11:27 PM
- old image removed -

abo-abdalaziz
05-27-2010, 12:08 AM
http://store1.up-00.com/May10/bAN15016.jpg (http://www.up-00.com/)


any Proposals

TheOutsider
05-27-2010, 12:30 AM
Looking for mood...

http://img405.imageshack.us/img405/4373/madsciencetest01ret.jpg (http://img405.imageshack.us/i/madsciencetest01ret.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)

zmuh11
05-27-2010, 01:15 AM
Here is my first render, all the blank paper will have scriblings of a mad and delusional mind...eventually.

http://i103.photobucket.com/albums/m143/zmuh11/WIP1.jpg

olas72
05-27-2010, 01:22 AM
Lot of cool ideas in there. I think I have to steal the lightening idea... got some plans for it.

Can totally see where you're going with it and its got a great feel.




Here is my first render, all the blank paper will have scriblings of a mad and delusional mind...eventually.

http://i103.photobucket.com/albums/m143/zmuh11/WIP1.jpg

zmuh11
05-27-2010, 01:29 AM
Lot of cool ideas in there. I think I have to steal the lightening idea... got some plans for it.

Can totally see where you're going with it and its got a great feel.

Thanks!!!

Eventually there will be a proper window as well :p

whiteg3
05-27-2010, 04:25 AM
Great work so far everyone! Can't wait to see where they go.

@TheOutsider - I LOVE what you have done so far. The colors are amazing and I definitely see the mood you are going for. I'll keep my eye on this one.

Hope to have my first render up soon. I think I'll start from plain white materials similar to TheOutsider so I can really establish my idea first. I love the challenge kanooshka, great job. Also, I was looking at your website and I saw that you went to Springfield College, right around the time I was visiting colleges. I went to Springfield and they showed me around the Maya lab and the art facilities and I came really close to going there, even sent in my deposit. It could have been anyone but I thought I remembered meeting someone named Dan on my tour around there. Anywho, just thought I'd mention that. Go forth and light everyone!

Holli
05-27-2010, 04:26 AM
Hey,
My first lighting challange and what an awesome theme!

First render, getting the overall look of the scene worked out before I start on any texturing etc.


http://img163.imageshack.us/img163/4138/madscience5.jpg

kanooshka
05-27-2010, 04:56 AM
Thanks to Limbus, as well as Jeremy for hosting them on his site, Lightwave and Modo file formats are now available on 3drender.com!

djprasun
05-27-2010, 05:33 AM
Hello Mr.Konieczka. I recently saw that i-phone spelling game screen shot that you made on vimeo. It was so cool.

bbglight1
05-27-2010, 05:37 AM
I have no experience with the imagination job.I am interesting in it and try my best to do it .I am happy to get anyone's advice!

drmaya
05-27-2010, 06:37 AM
Hey everyone, here's a quick render I put together. Hope to be able to work on it more!

http://www.dockay.com/CGTalk/LightingChallenges/Lighting_Challenge_23_madScience/renderTest01.jpg


how u going my freind ,it's me fruit bow :)


1- I like your lighting and the contrast between the warm and cold color , but for this scene i will go with green instead of red. :shrug:
2- you camera angle doesn't capture lot's of details ,try using wider lens.
3- you have to work hard with the material to get nice image(like the liquid and other stuff)
Best Regards

Maxmit
05-27-2010, 07:43 AM
hey guyes..

this must be a nice contest, i will difinetly participet.. :applause:

Cherrs.

speeder294
05-27-2010, 08:32 AM
Hello All,

This is my first challenge. I have been following this forum for awhile and have been amazed and inspired by the work of all the artists. Here's my WIP. Just playing with materials so far. No major work on lighting yet.

Comments welcome.

http://www.tenpastfive.com/mrp/test1_sm.jpg

Limbus
05-27-2010, 09:32 AM
Small update. I ditched the temp lighting, added a backwall and started to set up some lights. Right now I have one arealight and a distant light to the right acting as window and sun. A fill arealight is placed oposite of the windowlight. A spotlight is used to add some contrast to the back wall. And a last but not least I added a rimlight from behind. I replaced the materials with a default grey (diffuse 80% RGB: 202) so I can judge light distrubution and color a little better.

http://forums.cgsociety.org/attachment.php?attachmentid=153687&stc=1

Cheers, Florian

jojo1975
05-27-2010, 10:15 AM
actually no one has put label ABNORMAL on the brain :)))

Kev3D
05-27-2010, 02:17 PM
Hello All,

This is my first challenge. I have been following this forum for awhile and have been amazed and inspired by the work of all the artists. Here's my WIP. Just playing with materials so far. No major work on lighting yet.

Comments welcome.

http://tenpastfive.com/mrp/test1_sm.jpg

Hi, that's some nice work. As far as I can tell, the first attempt at refraction yet. However, I think this highlights some issues. The spherical shape acts like a wide angle lens and makes the sparsity of the surrounding environment apparent. Thus, I think you are going to have to place more objects around it.

The reflection on the jar looks a bit odd too, with three round highlights next to each other looks odd too however, you say you haven't done much with the lighting so I'm sure this will improve in the future.

The colour filters on the goggles look a bit saturated. If they were photographic filters (and I'm not saying they are), they would reflect a small amount of light just like normal glass and would only let through blue or red light from behind. In your case the this is almost pure black, the only colour that you would see would be some red from the corner of paper.

pmcb
05-27-2010, 03:28 PM
I everyone. Some updates...


http://img691.imageshack.us/img691/1390/chal23ver011301.jpg

TheOutsider
05-27-2010, 05:43 PM
Adding lights , some materials and a wall which won´t be empty...Just thinking about what I could put on there. (Thanks WhiteG3!!!)



http://img38.imageshack.us/img38/382/madsciencetest03ret.jpg (http://img38.imageshack.us/i/madsciencetest03ret.jpg/)

Limbus
05-27-2010, 06:07 PM
Update with materials and a little work in Photoshop:
http://www.florianvonbehr.de/tmp/LC23_003.JPG

Cheers, Florian

preetamsaha
05-27-2010, 06:10 PM
Oooooooh ! Lots of reflections and caustics, I think its gonna be a tough task for my pc !

itg
05-27-2010, 06:56 PM
anyway we could get this in maya 2009 format? not as an imported obj.

TheOutsider
05-27-2010, 07:01 PM
Itg, this is the solution...I had same problem.

Make sure to check ignore version in the option box of the open menu. This scene was created in Maya 2010.

olas72
05-27-2010, 07:13 PM
So my first attempt at these contests. Seems like a lot of fun.

I'm starting a peice at a time so only the plasma ball and the papers under it have gotten any love yet. I need to dirty up the glass on the ball, and I think I'll start again from scratch on the lighting.

FrankThomas
05-27-2010, 07:23 PM
These are all looking very good. Good job I have a bit of spare time to work on this coming up :D

Reed5point0
05-27-2010, 07:35 PM
I got swamped with work the week the carnival challenge started, and I have my fingers crossed about getting some progress done on this scene while my 9-5 isn't so hectic.

I will try and post up my most current render tonight, I kicked one off before I walked out the door this morning.

However I am seeing everyone's caustics and refractions, and have a few questions about some issues but I will wait to ask that when I have a render to show examples.

As for you guys, I am seeing some awesome setups, and a few ideas I need to change for my scene since a few of you guys beat me too them first lol...great minds think alike I say.

I am really looking forward to this challenge!

MadMax3D
05-27-2010, 09:50 PM
Slow work day today. Thought I'd have some fun with this one. There is a lot that I'd like to fix with this image, but sadly I doubt I'll be able too...sooo....I guess my wip is my Final.

Scene lit traditionally.....comping in Fusion.

http://img62.imageshack.us/img62/7674/madscience.jpg

amitlighting
05-27-2010, 09:52 PM
comments r most welcome....http://i767.photobucket.com/albums/xx314/amitlighting/5.jpg

thanks...

mariawalker
05-27-2010, 09:52 PM
Hi pmcb,

I really like your idea/theme for this lighting challenge. I especially like the idea of the rats escaping and helping each other escape! Maybe you could make that more clear.
Also, I wonder how did you create the spider web? it looks nice...

mariawalker
05-27-2010, 09:57 PM
Hi pmcb,

I really like your idea/theme for this lighting challenge. I especially like the idea of the rats escaping as well as helping each other escape. Maybe you could make that more clear.
Also, I wonder how you created the spider web? It looks nice..

Maria

amitlighting
05-27-2010, 10:02 PM
Slow work day today. Thought I'd have some fun with this one. There is a lot that I'd like to fix with this image, but sadly I doubt I'll be able too...sooo....I guess my wip is my Final.

Scene lit traditionally.....comping in Fusion.

http://img62.imageshack.us/img62/7674/madscience.jpg

gr8 render....niceeee

MadMax3D
05-27-2010, 10:05 PM
http://forums.cgsociety.org/attachment.php?attachmentid=153699

Love the look of the plasma ball! Is that procedural or from photos?

olas72
05-27-2010, 10:08 PM
From photos as the base texture, then a decent amount of playing around with an architectural material to get the illumination and glow the way I wanted. I think once the glass is properly dirtied up it'll be pretty solid.

http://forums.cgsociety.org/attachment.php?attachmentid=153699

Love the look of the plasma ball! Is that procedural or from photos?

tuffmutt1
05-27-2010, 10:50 PM
Adding lights , some materials and a wall which won´t be empty...Just thinking about what I could put on there. (Thanks WhiteG3!!!)
I love this radical approach....very nice start.:buttrock:



http://img38.imageshack.us/img38/382/madsciencetest03ret.jpg (http://img38.imageshack.us/i/madsciencetest03ret.jpg/)
amazing start:buttrock:

tuffmutt1
05-27-2010, 10:54 PM
Correct me if i am wrong, but that is not this scene? meant for reference?
yes it is a reference photo on google.:)

TaKIKO
05-27-2010, 11:24 PM
About 3 hours worth of fiddling. Was bored at work and had nothing to do so i gave it a shot. Didnt have much direction ,Im going to take stuff out put stuff in move things around change colors or possibly just not finish at all. cheers :beer: (http://forums.cgsociety.org/misc.php?do=getsmilies&wysiwyg=1&forumid=0#) :beer:

http://img202.imageshack.us/img202/5765/comptest.jpg

igorvfx
05-28-2010, 12:51 AM
Hi friendss! very nice challenge!
hehe is my start (idea).
Working...
http://www.igorvfx.com/forum/science/concept.jpg

BinkyHunter
05-28-2010, 04:55 AM
here is my initial setup for lighting, going to be rendered in mental ray for the glass, raytrace shadows, and possible color bleed from the beakers. right now the whole scene is being lit with 5 spotlights, no FG or GI. wanting to play up the warm/cool complimentary color scheme. still a ton of texturing to do as well as finishing the lighting but this is my first crack at it.

let me know what you guys think so far

http://img.photobucket.com/albums/v113/plainoldryan/WIP01.png

Maxmit
05-28-2010, 07:52 AM
Update with materials and a little work in Photoshop:
http://www.florianvonbehr.de/tmp/LC23_003.JPG

Cheers, Florian




good start..want to see more updates..keep it up :applause:

ChrisFast
05-28-2010, 08:28 AM
Hi everyone!
Thank you for this great challenge. So here's my first render. It was done in Cinema 4D.
A couple of materials are still missing and I think the picture is a bit too dark. I'm working on it.

http://www.chris-fast.de/Dateien/MScience_04_web.jpg

freeko
05-28-2010, 09:09 AM
Hi everyone......took som time to arrange the objects...................dis is my camera angle.........

http://img132.imageshack.us/img132/5859/camerarender.jpg

kanooshka
05-28-2010, 02:23 PM
freeko: Nice start, keep going.

ChrisFast: Good start! For the brightness of the light sources, they're not emitting much diffuse light try to increase some of the bounce light. As an example. I'd expect a lot of green bouncing off of the table onto the books that are under the goggles.

BinkyHunter. Nice work. If you're going to be using that many lights it may be a good idea to disable specularity on some of them. The glass on the right has 5 highlights which is a little confusing. Try to keep the highlights down to 1 or 2 at most 3. With the table top being so blue, I expect a lot of blue light to be bouncing up from it. That should brighten up the inside of the bookcase.

igorvfx: Good job. I'm a little confused with the current lighting setup. It looks like a window on the right but there's a bright cone of light coming into the room, I'm not sure how to interpret that. The glass looks like it's lacking refraction, it's usually a value between 1.440 - 1.900.

TaKIKO: Great work so far. Simple but effective. I'm looking forward to seeing the rest of the materials updated. One critique I would have is that the books under the shelf are a little too dark and difficult to see.

amitlighting: Good work. Right now the lamp is almost in the middle of the image as well as pointing straight down. I think the image would benefit if the lamp was moved more to the right of the image. That way the lamp would be out of the middle of the image and at the same time the lamp would have to be angled.

MadMax3d: Nice job! Wow, there's a lot going on here. It's a little difficult discerning one object from another in the chaos but that may be intentional.

olas72: Nice work with the electricity, i'd like to see lots of cool blue's and purple light being emitted from it.

CanadianBeaver
05-28-2010, 03:25 PM
here is what I have done in the past 2 days. A little high on render time. I would like to try to cut that back a little. I am rendering with metal ray but no FG or GI. using mostly mia_material_X. I didn't really want to dive into texturing to much just in case a big job comes in at work then I might not be able to get this done. But I do think it needs it. comping in fusion.
would love to c&c
all the best

BinkyHunter
05-28-2010, 03:28 PM
thanks kanooshka, only two lights have specularity turned on so i think it may have to do with the material i have for the glass, like the highlights are being shown from the outside of the glass as well as the inside. i'll go through and double check the rest of the lights though. As far as the light bouncing into the bookcase i actually noticed that myself the minute i posted the WIP last night so its already been fixed.

Thanks guys

igorvfx
05-28-2010, 07:20 PM
Thanks kanooshka!!
About the light, it's coming from the windows only a moon light. I have to check the config of exposure of the camera to correct the softlight in the left side.
In the glass i'm not change shaders in my scene, i'm working in basic lights first. My second step is work in shaders of oobjects.

TheOutsider
05-28-2010, 07:47 PM
Making changes on lights...Looking for the feeling I want to get.

http://img44.imageshack.us/img44/6562/madsciencetest05retb.jpg (http://img44.imageshack.us/i/madsciencetest05retb.jpg/)


TaKIKO, I love your mood...It´s remembering a work I love. Nice one!

Lot of possibilities here...everyone differents each others. :D

FrankThomas
05-28-2010, 09:12 PM
Yet another one. I've been having real problems getting the fill light to look right but I think I might have cracked it now. I ended up using a skylight with a pretty low multiplier and a free light off to the right, also pretty dim. The backwall texture was originally from CGTextures I thing but it's been tweaked a bit in photoshop. Still got lots to do though
http://i912.photobucket.com/albums/ac327/FTPhoto/madscience23.jpg

kkamm
05-28-2010, 09:49 PM
All the images are looking good, here is my WIP. Any comments are welcome, thanks.


http://www.kylekamm.com/mad_science_wip.jpg

JN01
05-28-2010, 09:53 PM
I see a story in this scene and want to go a little beyond a still life. Looking for "mad science" inspiration. Here's the most interesting so far (http://xrl.us/museumeroom). (NOTE: it takes a minute to load. If you click the big arrowhead button near the bottom of the page, and then go back from the next scene, it moves.)

amitlighting
05-28-2010, 10:24 PM
kanooshka sir...thanks..

TaKIKO
05-28-2010, 10:50 PM
Today I was free again so I worked on it some more. Mainly the back wall, still need alot of fixes. Next is to work on the materials for the books,papers,what ever else I put in.

http://img185.imageshack.us/img185/7859/comp2e.jpg

freeko
05-29-2010, 12:40 AM
........@Kanooshka:Thnks a lot sir...
dis s my recent update,wnt to portray a scientists table who has spent almost of his life workng on it................wnt to portray the long lonely hours he had spent workng........but really confused as how to bring dat type of mood :banghead: ...............PLS GIVE UR VALUABLE IDEAS...

http://img189.imageshack.us/img189/4209/testmv.jpg

olas72
05-29-2010, 12:49 AM
Rearranged a bunch of objects to play to the camera more, did a lighting pass, added textures to the table and the wall. I want to dirty up them both up.


http://i941.photobucket.com/albums/ad257/olas72/Test14a.jpg

JN01
05-29-2010, 02:17 AM
Still looking at images to work things out. I found a Frankenstein comic (http://xrl.us/frankensteincomic1) with an intense lab. The old Frankenstein movie (http://xrl.us/frankenstein1). Finally, this is a methamphetamine lab (http://www.amphetamines.com/methamphetamine-laboratory.jpg) which is more realism than I'm going to go for, I think. Now I'm going to get into the scene.

olayita5
05-29-2010, 02:35 AM
Hi everyone,
Hope you are all having fun with this mad science. Here is mine, I am new in this site, I want to show you my progress, I started today. So basically, I want to show the mood I have, is kind of night and getting some green tone to the scene , I am working on getting better shaders for the liquids because as you can see is hard to notice, I think that's because of the final gather. I am open to any critiques, so pelase feel free to let me know how I can improve, I will really appreciate it!.http://og3d.com/mad_science_.jpg

bimalbose
05-29-2010, 03:51 AM
HI ALL
First of all i would like to thank for the great modelling done by by Dan Konieczka and Giorgio Luciano .This IS MY FIRST WIP POSTING FOR THIS CHALLENGE , lighting DONE IN MAYA MENTAL RAY . COMMENTS AND CRITICS WELCOME ;)

http://4.bp.blogspot.com/_kfhPE7dHB1I/TACDF4TOL2I/AAAAAAAAASQ/WpUyGYvlqmI/s1600/image_1.jpg
http://2.bp.blogspot.com/_kfhPE7dHB1I/TACDKdaGj5I/AAAAAAAAASY/Zataxsanlc0/s1600/image_2.jpg

freeko
05-29-2010, 06:06 AM
.......@takiko:Very Nice Update,

Reed5point0
05-29-2010, 07:42 AM
http://img522.imageshack.us/img522/7497/cgchal23.png

I have had a fun Friday night, I solved a few of my issues. The test tube liquid does not like the Dielectric Material shader and would render out black. However the two large beakers render it fine.

The bump on the wall is mainly to test the Refraction and such, I plan on replacing it.

However I have one issue I can't solve. In order to get that strong reflection on the tall beaker I had to make my MR_Area Light "Visible", and no matter what "Primary Visibility" box I uncheck it shows up in the renders still. Can anyone help me out on hiding that light?

I wish I had more done to get some better critiques, but this isn't the last post from me in this thread.

freeko
05-29-2010, 08:27 AM
Hi all............adjusted the shaders a bit......nd added som fill.........



http://img265.imageshack.us/img265/9278/test5o.jpg

tanmoycgartist
05-29-2010, 12:30 PM
Hmmmmmmmmm. a tough one....:)

djprasun
05-29-2010, 01:37 PM
Fought with scene through out the day. Please help me. I will try to work on the shader and texture. Phew! those shaders were really tough as shader is really my weak point. This shaders were tougher than King's treasure.
http://i569.photobucket.com/albums/ss135/djprasun/scopy.jpg

amitlighting
05-29-2010, 02:27 PM
sir....hope u like it...either tell me where i m doing mistek..crites r most welcome.thanks.
http://i767.photobucket.com/albums/xx314/amitlighting/7.jpg

asuen
05-29-2010, 03:28 PM
This sounds like fun, excited to get started with it!

amitlighting
05-29-2010, 07:32 PM
My final composite will be like this...
http://i767.photobucket.com/albums/xx314/amitlighting/FINALcopy.jpg

tuffmutt1
05-29-2010, 10:42 PM
inspiration....?:lightbulb
http://img203.imageshack.us/img203/8955/madscientist.gif

http://img337.imageshack.us/img337/986/flubberchembot.jpg

spurcell
05-30-2010, 12:58 AM
Interesting challenge. Thought I would try my hand at it. I'm going for a 'Benjamin Franklin' type of scenario. I'll be adding a kite later as well as other stuff.


http://img203.imageshack.us/f/madscientist01.jpg/

freeko
05-30-2010, 04:21 AM
Hi frnds..............wanted to share some references........


http://img19.imageshack.us/img19/8413/laboratory.jpg



http://img411.imageshack.us/img411/3497/madscientist.jpg



http://img39.imageshack.us/img39/7001/mad20scientistatulfinal.jpg

djprasun
05-30-2010, 10:52 AM
http://i31.photobucket.com/albums/c377/halloweenguy/Halloween%202005/IMG_8322.jpg
http://i936.photobucket.com/albums/ad203/montclairguy/Halloween%202007/IMAG0093.jpg
http://i27.photobucket.com/albums/c178/satorn/myspace/000_0205.jpg
http://i101.photobucket.com/albums/m71/BRONCO777-/IM000402.jpg
http://i105.photobucket.com/albums/m229/blkash/Halloween/MadScientistJars1.jpg
http://i338.photobucket.com/albums/n432/vonsontag/art/large_475_2.jpg

jojo1975
05-30-2010, 12:15 PM
Hey fantastic references I want that monkey lamp !!! what is it ??? where I can find hwere was that photo taken ?
About some references for real glassware visit www.aldrich.com.. You can download their entire catalogue with also lots of image of glassware in lab.
The glasses where "steampunk" glasses so you can play it with bronze textures (www.cgtextures.com)
really great challenge is coming out ! Hope we get a front page it's quite a lot we don't get plugged

vamsiprakash
05-30-2010, 10:15 PM
http://i595.photobucket.com/albums/tt40/vamsi008008/output1.jpg

Hello jeremy birn
This my first output i just started using Render Man max output i got in render man only but i cheated some shadows in photoshop near to wall. pls give your suggestions to get a better output.

olas72
05-31-2010, 03:48 AM
Latest updates. Any comments or suggestions?

http://i941.photobucket.com/albums/ad257/olas72/Test21b.jpg

preetamsaha
05-31-2010, 08:26 AM
Trying to fix a camera angle with some lights -
http://i789.photobucket.com/albums/yy175/preetamsaha/trial.jpg

jojo1975
05-31-2010, 10:25 AM
@ olas 72 I will put some fill light in front of the scene to kick a bit the cage in the rat and probably some fill for adding fur

joyfullkang
05-31-2010, 01:09 PM
sweet as..! love to work on this ... post my wip soon.. cheers gies.. good going.. keep it up ! gud luck :-)

Borrowind
05-31-2010, 02:09 PM
Making of... "It dies at DAWN!!"...

http://myclone.files.wordpress.com/2010/05/making-of-dies-at-dawn.jpg

And the final entry can be seen here, submitted yesterday to the final images thread...

http://myclone.files.wordpress.com/2010/05/it-dies-at-dawn.jpg

Please keep in mind it was real-time rendered in a videogame engine, not a major 3D app.

pmcb
05-31-2010, 04:28 PM
Hi pmcb,

I really like your idea/theme for this lighting challenge. I especially like the idea of the rats escaping as well as helping each other escape. Maybe you could make that more clear.
Also, I wonder how you created the spider web? It looks nice..

Maria


I everyone.

Maria, thank you. I'm not a expert on rigging, but I will try to make, at least, one other diferent rat.
The spider web was made from this image, from Google Images. http://www.freecoloringsheets.net/samples/Halloween/Spider_Web.png I created the Lines then Sweep. I hope it was useful.



And here is a small update. I still concerned whith the "story/theme" of the challenge. So I still testing lights, shadows, positioning of objects,....
Software I used - 3D Studio Max and photoshop to textures.

http://img405.imageshack.us/img405/8240/chal23ver011601.jpg

Kev3D
05-31-2010, 04:44 PM
There's some good work here, great to see the different directions people are taking this.

http://img.whirltools.com/i/46046551012992991715.jpg
Well, I've started with the plasma ball. I'm still trying to figure out a way that combines all, or most, of the elements but doesn't look too busy. I want to avoid this plasma ball becoming too dominant in the final scene.

bimalbose
05-31-2010, 05:28 PM
here is my latest update , comments and critics welcome.....:cool:!

http://1.bp.blogspot.com/_kfhPE7dHB1I/TAPkau9l5XI/AAAAAAAAASo/87e2qgSY8as/s1600/version-2.jpg

warriormax
05-31-2010, 06:15 PM
Hi Friends This is my last 2 hrs work on the scene. would love to have some C&C on it.

http://i49.tinypic.com/166nh9u.jpg

FrankThomas
05-31-2010, 06:27 PM
All the entries are looking great. I've got another wip to post later on. That plasma globe gave me nightmares but I think I might have got it sorted out now.

ChrisFast
05-31-2010, 08:41 PM
There are some great renders so far.

@bimalbose: I really like the look of your liquids. They seem very realistic to me.

Thanks kanooshka for your advice! I tried to add some diffuse light, especially for that green goggle light. So here is my latest render:

http://www.chris-fast.de/Dateien/MSci_06_web.jpg

FrankThomas
05-31-2010, 09:08 PM
Here we go. I'm pretty happy with the lighting overall I think. I ended up modelling a quick overhead lamp so the main lighting actually appears to come from somewhere :)
I rather like the green glow from the liquid, I'm quite pleased with how that came out

http://i912.photobucket.com/albums/ac327/FTPhoto/madscience32.jpg

jojo1975
05-31-2010, 09:46 PM
@Morlan can you share the settings for the lighting ball ?thnkx in advance
Giorgio

ollie83
05-31-2010, 11:00 PM
Hi. Im a new member and i have been following the Lighting Challenges for a while.
This is my first try.
Im quite new to 3d Lighting so there is a lot wrong with it. All comments etc are welcome.

http://i898.photobucket.com/albums/ac188/oposhea/test_31052010_F.png

Kev3D
06-01-2010, 01:17 AM
@Morlan can you share the settings for the lighting ball ?thnkx in advance
Giorgio

I'm using Maya for this.

All the beams are modeled, I made one and duplicated it around. The texture on the beams is basically a ramp with a cloud texture plugged into some of the colours to give a little variation. The transparency is a ramp too and some 3D cloud plugged into a slot close to the end to give it that variation where it touches the glass.

For the sphere in the centre, I gave it a falloff map using a ramp with a facing ratio node plugged into it to give it the brightness around the edge. The texture is a simple noise with a colour remap using a ramp that goes from black to white to black so that I got rings instead of fussy orbs.

I don't have the scene in front of me, there were a few more mix nodes etc. but that's the basic gist of it.

nitinkumar
06-01-2010, 09:50 AM
hi everyone, i am new in cg talk challenge and also in forums. its nice platform for me and i am very excited for the challenge...

Mr. Dan Konieczka please can you tell me what is a render size require for final render ?
and can we use mental ray or vray (plugins) for our output ...

igorvfx
06-01-2010, 02:20 PM
Hi friends!! very nice works in this challenge!!
Now i´m starting with lighting and modeling a window..
http://www.igorvfx.com/forum/science/02.jpg

pedroconti
06-01-2010, 03:44 PM
Cool buddy, i'm excited to see your final piece!!
are u using 3d max or maya?
keep going my friend :)
best

Hi friends!! very nice works in this challenge!!
Now i´m starting with lighting and modeling a window..
http://www.igorvfx.com/forum/science/02.jpg

Kev3D
06-01-2010, 04:37 PM
Okay, lookin' through some posts

Warrior, selective lighting keeps it interesting and mysterious. I think you've got a few patches at the top that are a bit too black though.

Christian, nice work, especially on the goggles, I like the green glow. My opinion on the composition is that perhaps there needs to be something more dominant centre bottom that would complete the triangle between it, the goggles and the glow ball.

Frank, it's looking good, glowing liquid looks cool. The light from above looks a bit strange to me, doesn't really look like it's coming from the lamp. I think the main thing is that the globe doesn't look very bright, maybe it needs some glow or something. Also, it doesn't appear to have much affect on the wall. White light can work but if it's an incandescent globe, maybe it needs a touch of orange.

Oliver, I like the idea of giving it a more interesting environment. Maybe the foreground table could do with some more light though as it looks pretty dark in comparison to the background. Also, the liquids don't appear to have much transparency to them.

Igor, window light looks good, probably needs some more fill light though.

http://img.whirltools.com/i/07704713723757439378.jpg

And here's mine. I decided to use the colours from the plasma ball to light the scene, keeping it in a complementary colour space.

I gave the caustics a quick shot, it's probably a bit bright at the moment.

I'm not very happy with the composition as it stands. The goggles look pretty interesting so I might bring them forward and make them the primary interest, I'll see how I go.

FrankThomas
06-01-2010, 06:59 PM
@Morlankey, looking at it, I think you are right. I'm going to have a play around with the position of the spotlight (or even maybe turn it into an omni or something. Something was bugging me slightly about it as well but I couldn't put my finger on exactly what it was

RazorJack
06-01-2010, 07:30 PM
i decided to make the scene dirty :)
so here is a test render.

http://s4.postimage.org/NwQe0.jpg (http://www.postimage.org/image.php?v=aVNwQe0)

Kev3D
06-02-2010, 01:06 AM
Yup, the dirtiness looks good. The cage bars look cool, have you got some displacement on them?

RazorJack
06-02-2010, 01:36 AM
yep theres displacement on the cage and on its floor ...
i unwrapped the mouse pretty good but there is still a lot of work on its texture, this is just a test :) maybe i'll play with some fur plugins ...

vjaramillo
06-02-2010, 02:19 AM
Here is the start of my entry. Trying for a moon lit space with some yellow lighting coming from off the image. Typical green slim in the right flask and a purple light for the lightning sphere. Lighting is as follows: Room with round window has a vray light set as a sky portal. HDRI image in the sun slot. Vray light set as a sphere for the bright moonlight. Vray lights in the flask and lightning sphere. Vray light with yellow tint on the right side of image. This will probably change as I start adding materials.

http://i816.photobucket.com/albums/zz90/vince_083/Madsciencechallenge.jpg (http://i816.photobucket.com/albums/zz90/vince_083/Madsciencechallenge.jpg)

Comments are always welcome.

Vince

darkgeometry
06-02-2010, 07:16 AM
Hi Guys

Here's my first pass. I haven't done much texturing yet and I haven't quite decided on the "story" of the image yet.

http://i1001.photobucket.com/albums/af138/darkgeometry/test_render_mad_science.jpg

jojo1975
06-02-2010, 09:06 AM
@ Morlan thanks for sharing the settings !

darkgeometry
06-02-2010, 09:33 AM
Hi Guys

here's my first pass on the image :beer: Not much in the way of textures yet. Haven't figured out what "story" to go with either.

http://i1001.photobucket.com/albums/af138/darkgeometry/test_render_mad_science.jpg

chiragkopaigam
06-02-2010, 10:44 AM
Hi there,

This is my second test render for the challenge, i got some valuable comments on my first test render and I tried to make those changes but this image is still not the final one.

http://img29.imageshack.us/img29/456/testrender2b.jpg

Kindly post your comments on this one

Regards

Chirag

Maxmit
06-02-2010, 01:55 PM
hi all

nice render all of you so far..
this is my first render in cgsociety competition...hope u guyes help me to improve my skill..c&c are welcome

Thanks

kanooshka
06-02-2010, 02:19 PM
hi everyone, i am new in cg talk challenge and also in forums. its nice platform for me and i am very excited for the challenge...

Mr. Dan Konieczka please can you tell me what is a render size require for final render ?
and can we use mental ray or vray (plugins) for our output ...


Any renderer, plugins and techniques are allowed as stated in the first post of the challenge. As for the size required for a final render, there's no requirement but try to make them big enough so everything can be looked at closely.

igorvfx
06-02-2010, 06:20 PM
Cool buddy, i'm excited to see your final piece!!
are u using 3d max or maya?
keep going my friend :)
best


Thanks Pedroo!!!

nitinkumar
06-02-2010, 07:27 PM
Any renderer, plugins and techniques are allowed as stated in the first post of the challenge. As for the size required for a final render, there's no requirement but try to make them big enough so everything can be looked at closely.


thanks Mr. Dan Konieczka. for your quick reply. :)

FrankThomas
06-02-2010, 08:50 PM
Had a bit of a think about what Morlankey suggested so I moved the light into the lampshade and cranked the self illumination up on the little hemisphere - I think it looks a lot better like this

http://i912.photobucket.com/albums/ac327/FTPhoto/madscience35.jpg

Kev3D
06-03-2010, 01:28 AM
That light's looking a lot better now. You could play with the spotlight settings so the edge is a bit softer.

Underneath the shelf it looks jet black. Maybe you could ad some fill light or another light source to add a little bit of detail there.

ENoel
06-03-2010, 02:24 AM
I've been following the lightning challenge for quite some times now. And since we have a bit of a downtime between project I decided to give it a shot :)
So I'm still in a early stage, still modelling, fixing the meshes and wondering which/what kind of direction I want to follow.
For now I'm heading more toward a warm image, something like a little scientist boy room, not very inspired by the the whole mad science/frankenstein theme.
Feel free to comments! :)

http://i623.photobucket.com/albums/tt315/ouli_rik/light_test_02.jpg

neonbulbs
06-03-2010, 04:11 AM
Hi guys, great renders so far.

Thanks to Dan Konieczka and Giorgio Luciano to model this scene. It's a very challenging one to light. Here is my first try. Critics and comments are very welcome

http://img217.imageshack.us/img217/3348/madsciene01.jpg

Cheers..happy lighting!!

djprasun
06-03-2010, 04:57 AM
Had a bit of a think about what Morlankey suggested so I moved the light into the lampshade and cranked the self illumination up on the little hemisphere - I think it looks a lot better like this

http://i912.photobucket.com/albums/ac327/FTPhoto/madscience35.jpg
Last night I went to a local shop to see some of those plasma balls(I don't have one!). And when in the morning I checked the forum I was really taken aback. Damn, It was exactly like what you have created. How did you make it, mate. I have one critic though. I think those tentacles or whatever should be little less. I'm sure you can figure it out. Still long way to go I know. Will be looking forward for your final image!:beer:

Maxmit
06-03-2010, 05:19 AM
hi all

nice render all of you so far..
this is my first WIP render in cgsociety competition...hope u guyes help me to improve my skill..c&c are welcome

Thanks
http://img338.imageshack.us/img338/6271/madsciencehigh.jpg

vjaramillo
06-03-2010, 06:15 AM
How can I delete some of my uploads so I can participate in this challenge. I'm at my limit on space, and can't upload my wips.

Vince

neonbulbs
06-03-2010, 07:22 AM
@vjaramillo : Hi, I think you should try upload to some free image hosting out there like www.photobucket.com or imageshack.us . And paste your image url here in the forum. Hope this helps. cheers..

speeder294
06-03-2010, 07:27 AM
Here is my second render. Still playing with textures and lighting. Some items haven't had materials applied yet. Great WIP's everyone!
Again, comments are welcome as this is my first challenge.

http://tenpastfive.com/mrp/Test5_sm.jpg

ollie83
06-03-2010, 08:03 AM
Here is Revision 2.

I've increased the brightness on the table. Also i am having some problems getting the glass objects to look transparent. I will keep working on it. The rat cage also sticks out a bit.

Still lots to do.


http://i898.photobucket.com/albums/ac188/oposhea/03062010_B.png

Kev3D
06-03-2010, 08:38 AM
Ollie, the light on the table and the glass is looking a lot better.

The light fog you have coming from the down lights looks a bit strange the way it ends about half way down like that.

I think the trouble with the cage is that it looks like you're using a texture from something that's actually a lot larger. Furthermore the rust doesn't appear to correlate with any features on the cage. That black bit on the side probably isn't doing you any favours either.

mariawalker
06-03-2010, 08:47 AM
I everyone.

Maria, thank you. I'm not a expert on rigging, but I will try to make, at least, one other diferent rat.
The spider web was made from this image, from Google Images. http://www.freecoloringsheets.net/samples/Halloween/Spider_Web.png I created the Lines then Sweep. I hope it was useful.



And here is a small update. I still concerned whith the "story/theme" of the challenge. So I still testing lights, shadows, positioning of objects,....
Software I used - 3D Studio Max and photoshop to textures.

http://img405.imageshack.us/img405/8240/chal23ver011601.jpg

Hi Pmcb,

thanks for the explanation. Did you model the spider web with polygons or is it created from an alpha map?

One suggestion I would add to your render, is right now it's quite bright and not very threatening. I would make it more dramatic and put light accents on things that you want to stand out...Keep going with great work...I can't wait to see the final result..

Kev3D
06-03-2010, 09:05 AM
Just a quick point about the spider web: the lower strands should really hang down, they're all getting pulled by gravity, not the centre of the web.

herbertagudera
06-03-2010, 10:05 AM
hello! here is my take on this one..
i basically want a studio lighting set up...

http://farm5.static.flickr.com/4005/4665965776_793f97a067.jpg (http://bighugelabs.com/onblack.php?id=4665965776&size=large)


and make it look like a painting.

http://farm5.static.flickr.com/4056/4665965858_df2029636a.jpg (http://bighugelabs.com/onblack.php?id=4665965858&size=large)


C&Cs are welcome!

thanks!

chickenkts
06-03-2010, 11:03 AM
hi all, here is my try

http://i49.photobucket.com/albums/f295/chickenkts/mad_science_chickenkts.jpg

artlantis studio, photoshop
hope you like it

DarwinsMishap
06-03-2010, 12:36 PM
I took the Mad Science theme and tried to convey the chaotic thought processes through lighting. Some beginning shaders are used in this, and a slight lightening through photoshop-so far. I didn't get to finish my Carnival piece, but thought I might have some time to work on this one.

bimalbose
06-03-2010, 01:15 PM
@bimalbose: I really like the look of your fluids. They seem very realistic to me. (http://forums.cgsociety.org/member.php?u=377695)

THANKS A LOT CHRIS ....

I CHANGED THE LIGHTING MOOD.... STILL IN WIP :wip: .... CC WELCOME
http://img337.imageshack.us/img337/8565/labm.jpg

sundialsvc4
06-03-2010, 01:33 PM
That's got a very nice look, bimalbose. Only trouble I have with it is that there's a lot of light in the center but not quite enough at either side; and no light at all beneath the desk. The reflections and general look of the glass bottles is very nice. It just drops off on the edges to the point of becoming rather muddy. And the piece of white paper beside the test-tubes is wavering precariously close to "burned-out white."

kanooshka
06-03-2010, 02:01 PM
bimalbose: Nice image! The liquids are looking very strong. There appear to be a couple issues with the device in the middle. The three buttons are extremely saturated as well as bright. Those can be toned down and desaturated some to look a little more natural. Also adding a falloff to their brightness may help it appear like there's a light behind them. There's also a bright highlight on the inner left side of the device. I'm not sure if this s a trace depth issue. I'm not sure if the red light on the left of the image is necessary. If it went more to black, the image would be framed. It may work to invert the way the red light is by having it darker behind the skeleton and have the red light illuminating the skeleton.

DarwinsMishap: Good start. Currently the lighting looks very flat and fairly uniform. Either something is black or something is a middle grey. Try to shape objects with the light as well as achieve some nice strong highlights on objects like the liquids and glass.

chickenkts: Good work! I like the contrast in this image but there seems to be just a little too much black. It's okay to have a small amount of light appearing in some of the black areas. A few objects are getting lost in the background, try to be mindful at where your dark and light tones are being placed. Some examples include the sphere on the left. It's easy to see the lower and left side of the sphere but when looking at the top and right part, it's nearly impossible to tell where the sphere ends and where the wall begins. This also happens with the other glass objects in the scene.

herbertagudera: Nice start! One area that could use a little work would be the liquids. Try to achieve the same effect as the sphere on the left where there's a bright highlight on the opposite side as the light source which gets dispersed throughout the liquid.

FrankThomas
06-03-2010, 07:00 PM
Last night I went to a local shop to see some of those plasma balls(I don't have one!). And when in the morning I checked the forum I was really taken aback. Damn, It was exactly like what you have created. How did you make it, mate. I have one critic though. I think those tentacles or whatever should be little less. I'm sure you can figure it out. Still long way to go I know. Will be looking forward for your final image!:beer:

Well, I started off trying to map an image of the plasma globe onto the surface but it looked pretty bad so I kind of cheated a bit. I created a cylinder about the same diameter as the globe with very little height and applied the image to it so it's actually inside the globe et voilà a plasma globe. Turned the self illumination up on the texture to get a nice glow. I was looking at the plasma globe I have at home and the tentacles looked about ok to me but I'll do a bit more looking around and I might tweak them a bit.

jadrock
06-03-2010, 07:14 PM
hello thr.....great renders so far.....this is my WIP still workin on it....only textured glass objects......
http://i784.photobucket.com/albums/yy123/jadrock/Lighting%20Challenge/mad%20lab/dag.jpg


this is the reference image fr lighting this scene

http://i784.photobucket.com/albums/yy123/jadrock/Lighting%20Challenge/mad%20lab/25.jpg

bips03
06-03-2010, 08:19 PM
:wip:
Hello evrybdy!
this is for da vry 1st time i am participating in dis challenge....... plz leave ur valuable commnts..... so dat i can proceed on a right track......
here is my very first update..... manipulated da scene a lil bit and done a vry basic lighting...... hope u all like it

will soon upld WIP......... :)

http://s768.photobucket.com/albums/xx322/bips03/Lighting%20Challenge/?action=view&current=8copy.jpg

bips03
06-03-2010, 08:30 PM
:wip:
Hello evrybdy!
this is for da vry 1st time i am participating in dis challenge....... plz leave ur valuable commnts..... so dat i can proceed on a right track......
here is my very first update..... manipulated da scene a lil bit and done a vry basic lighting...... hope u all like it

will soon upld WIP......... :)

http://s768.photobucket.com/albums/xx322/bips03/Lighting%20Challenge/?action=view&current=8copy.jpg

rajasanthi
06-03-2010, 08:30 PM
Well great renders so far....
Here is my first try...working on it.

bips03
06-03-2010, 08:34 PM
:wip:
Hello evrybdy!
this is for da vry 1st time i am participating in dis challenge. plz leave ur valuable commnts. so dat i can proceed on a right track.
here is my very first update..... manipulated da scene a lil bit and done a vry basic lighting. hope u all like it

will soon upld WIP. :)

http://s768.photobucket.com/albums/xx322/bips03/Lighting%20Challenge/?action=view&current=8copy.jpg

bips03
06-03-2010, 08:40 PM
:wip:
Hello evrybdy!
this is for da vry 1st time i am participating in dis challenge. plz leave ur valuable commnts. so dat i can proceed on a right track.
here is my very first update. manipulated da scene a lil bit and done a vry basic lighting. hope u all like it

will soon upld WIP. :)
http://s768.photobucket.com/albums/xx322/bips03/Lighting%20Challenge/?action=view&current=9copy.jpg#%21oZZ2QQcurrentZZhttp%3A%2F%2Fs768.photobucket.com%2Falbums%2Fxx322%2Fbips03%2FLighting%2520Challenge%2F%3Faction%3Dview%26current%3D8copy.jpg%26http://i768.photobucket.com/albums/xx322/bips03/Lighting%20Challenge/8copy.jpg?t=1275594321
http://s768.photobucket.com/albums/xx322/bips03/Lighting%20Challenge/?action=view&current=9copy.jpg#%21oZZ2QQcurrentZZhttp%3A%2F%2Fs768.photobucket.com%2Falbums%2Fxx322%2Fbips03%2FLighting%2520Challenge%2F%3Faction%3Dview%26current%3D8copy.jpg%26

Controller51
06-04-2010, 01:31 AM
I did this "Mad Scientist" picture last year. Maybe it helps to 'find' the right mood...

http://features.cgsociety.org/newgallerycrits/g51/352851/352851_1264781128_large.jpg

zmuh11
06-04-2010, 03:43 AM
Hello guys, here is my 2nd WIP. I'm trying to settle on a camera/composition of the image. Worked on more of the lighting and set most of the materials to default. I've started the UV layout haven't really textured anything yet. Do you guys like the mad scientist cookie on the wall?

Any feedback/criticisms more than greatly appreciated.

Zach

http://i103.photobucket.com/albums/m143/zmuh11/WIP3copy.jpg

atilla
06-04-2010, 08:36 AM
hi guys! how r u ? i see a very beatiful works here :) i want to send a small test heheh :) here

http://img30.imageshack.us/img30/9127/85857805.jpg

joyfullkang
06-04-2010, 11:32 AM
/Users/maninderkang/Work Station/Lighting_Challenges/Mad_scientist/scene_01.jpg

here's my attempt , if u don't critique I won't able to learn.. plz give some valuable advises to improve this shot.. !

thanks

bips03
06-04-2010, 12:03 PM
Applied texture...... but now struggling wid the camera :wip:http://i768.photobucket.com/albums/xx322/bips03/Lighting%20Challenge/12copy-1.jpg?t=1275649073

freeko
06-04-2010, 12:34 PM
hi Frnds.........dis s my recent update........changed positn of d books.........still tryn to shade the beakers properly :banghead: ............


http://img14.imageshack.us/img14/8370/renderfull.jpg



@bips: h r u frnd..........nd for a crit i think there wud be som contact r soft shados on the wall where objects r very close to it...........the objects r a bit floaty at this moment i thnk.

bips03
06-04-2010, 12:54 PM
Closer view:wip:http://i768.photobucket.com/albums/xx322/bips03/Lighting%20Challenge/13copy.jpg?t=1275652087

kanooshka
06-04-2010, 01:56 PM
bips03: Nice texture work. The corner of the wall has a distracting line down it. Try to make a gradient across the wall so it gets darker as it gets closer to the corner. An occlusion pass may work for this and to create some contact shadows. There could also be a focus added. There's a lot going on and it's hard to know what I'm supposed to be looking at.

freeko: Good update. There's a few objects that are blowing out to white. This can be okay at times, but even the objects that are far away are almost completely white. Why is the beaker on the bottom left of the image not blown out like everything around it? A balance between the two could work well.

atilla: Good start. Interested in seeing more.

zmuh11: Coming along nicely. It looks like you may have a trace depth issue on the glass near the top right. There's a lot of bright white circles on the glass but they don't seem motivated try to control the specular highlights a little more. You may also want to look at some references for the lightning inside the sphere. Being able to compare it to the image in the background really makes it noticeable.

bips03
06-04-2010, 02:12 PM
@ Freeko: i havnt worked on the lighting part yet........... i was buzy in re arranging and texturing the model properly..... the light wch r presnt in my scene r jus for making the scene visible...... it will not remain the same..... i will start lighting part, once i set the camera properly...... :)

I liked the way u r presenting the scene but u hav to work on shader part...... specially the glass items...... apart frm dat ur scene is quite appealing.... all the bst buddy:beer:

freeko
06-04-2010, 02:17 PM
Thnks a lot Dan.............i m trying to improve the places u pointed out.........nd Very nice of you..........ur crits really help a lot :bowdown: .......

mystified2007
06-04-2010, 02:28 PM
Hey everyone

This is my first time doing one of these challenges, and I'm looking forward to learning heaps doing it :)

Here's what I've got so far - I've worked on the basic lighting, caustics and FG. Haven't done much texturing yet.

http://img.photobucket.com/albums/v200/MystExplorer/MadScience2.jpg

bips03
06-04-2010, 02:33 PM
@ kanooshka: thank for ur valuable comments sir:bowdown:...... will surely wrk on dose area wch u pointed out..... i havnt started the lighting yet.... once i start lighting up the scene will work on dose part......:) (http://forums.cgsociety.org/member.php?u=212966)



:wip: (http://forums.cgsociety.org/member.php?u=212966) (http://forums.cgsociety.org/member.php?u=212966)

PauloRenato
06-04-2010, 02:50 PM
Hi guys, thise are my renders!

http://farm2.static.flickr.com/1288/4668578987_0136f68639_b.jpg

http://farm5.static.flickr.com/4068/4669202802_0546b3cc64_b.jpg

Obi
06-04-2010, 03:30 PM
First of all, it seems a great challenge and I like the scene a lot. Here it is my first try, for now everything is lambert. If the lighting is more or less good (or at least acceptable) I will start to work on shaders.

http://img688.imageshack.us/img688/9867/render42.jpg
A bit higher res version. (http://img688.imageshack.us/img688/9867/render42.jpg)

ps. I don't know if my monitor is well calibrated or not. The books under the googles should be very dark but not barely visible.

Good work to all of you, there are some pretty inspiring work. Keep it up!:)

pmcb
06-04-2010, 04:13 PM
Hello, everybody. Recent update.

http://img97.imageshack.us/img97/3364/chal23ver0127small.jpg

neel3d
06-04-2010, 06:58 PM
Hello,everyone,it feels so good to participate in this lighting challenge once again:applause:
http://i792.photobucket.com/albums/yy201/neel3d/CG_society_Lighting%20challenge_MAD_SCIENCE/Done.jpg

preetamsaha
06-04-2010, 07:42 PM
This is my new update !
http://i789.photobucket.com/albums/yy175/preetamsaha/trialcomp.jpg

I have not much idea about fur in Maya, that's why im having some problem in putting fur on that rat. Can anyone help me out ?

FrankThomas
06-04-2010, 08:16 PM
Latest (and probably final) incarnation I think. I could probably spend the next couple of weeks fiddling around with the lighting etc. but knowing me I'll wreck it :)

Changed the main overhead light to D50 instead of D65 which warmed it ever so slightly

http://i912.photobucket.com/albums/ac327/FTPhoto/madscience38.jpg

CanadianBeaver
06-04-2010, 08:51 PM
ok one more try.
http://img190.imageshack.us/img190/378/lab2z.jpg

WeezTheJuice
06-04-2010, 10:29 PM
ok one more try.
http://img190.imageshack.us/img190/378/lab2z.jpg
Your materials are coming along nicely. One thing that jumped out at me was the reflection on the bottom of the cage. It seems as if the reflection is brighter than the table itself so you might want to tone that down a tad. Looks good though.

olas72
06-04-2010, 10:58 PM
The glass materials are giving me headaches, and I need to add a dark fur to the rat. Any C&C?

http://i941.photobucket.com/albums/ad257/olas72/test37a.jpg

Inky99
06-05-2010, 12:04 AM
This cool, I just noticed there was a new challenge up.

Looking at it now, and I just have to say ..... I see a huge texturing job ahead of me, rather than lighting. The lighting's relatively easy compared to the amount of texturing that needs to be done for these contests! :)

Oh well, carry on! Looking forward to it!

ollie83
06-05-2010, 12:39 AM
Been doing a little work on texturing. But still not quite how i would like it. Lighting is still not there. The Plasma Balls not right yet.

http://i898.photobucket.com/albums/ac188/oposhea/04062010_E.png

joyfullkang
06-05-2010, 02:41 AM
Mad Scientist_01 (http://forums.cgsociety.org/attachment.php?attachmentid=153906&stc=1)

hi All

here's my attempt , if u don't critique I won't able to learn.. plz give some valuable advises to improve this shot.. !

Cheers!

neonbulbs
06-05-2010, 04:06 AM
Hi guys as usual great renders so far.

@joyfullkang : I think you already set a good mood for your lighting but the way you capture the scene makes the lab too small. Maybe if you can find different angle to show the main subject more without directly revealing the environments that would gives the impression that the set is in the lab. Keep up the good work.

@olas72 : Hi there. Great looking render you have there. But I noticed that the red liquid inside the small liquid glasses didn't blend well with the glass. Are they supposed to be blood? If they are you might need to consider using SSS to simulate the looks better. Cheers.

@FrankThomas : Hi. It's a nice lighting. I love the plasma ball. But the brain jar part looks a bit dark to me, maybe if you can brighten up that part it would be giving more description on what's in it. Cheers.

@neel3d: :thumbsup:

@pmcb : great render. :thumbsup:

And here is my second try. C & C are needed. Texturing and shading still halfway there :

http://i171.photobucket.com/albums/u286/neonbulbs247/WIP/MadSciene_02.jpg

Cheeers...keep up the good work guys.

speeder294
06-05-2010, 05:19 AM
Here is my second render. Still playing with textures and lighting. Some items haven't had materials applied yet. Great WIP's everyone!
Again, comments are welcome as this is my first challenge.

http://tenpastfive.com/mrp/Test5_sm.jpg

UPDATE:
Oh Well, the file crashed and will no longer open. Back to the drawing board. Maybe it's for the best. Good thing we have until July 31.

sivaavatar2009
06-05-2010, 05:52 AM
hi i am sivakumar from kanchipuram

udayavel
06-05-2010, 07:17 AM
Greetings to all,
Firstly would like to thank Mr. kanooshka and Jeremy birn for giving us this wonderful oppurtinty. thanks to Dan Konieczka and Giorgio Luciano for the models.
this is my first post on the mad Science. i know there is not much in the image to recive comments. but its a start. i will start texturing today.

http://img41.imageshack.us/img41/8858/jun0510madscience.jpg (http://img41.imageshack.us/i/jun0510madscience.jpg/)

atilla
06-05-2010, 10:19 AM
ty kanooshka :) and very good everyone.

test 2

http://img691.imageshack.us/img691/1278/32840457.jpg

chiragkopaigam
06-05-2010, 10:33 AM
Here is the latest render

http://img35.imageshack.us/img35/8205/trial6t.jpg


Please post your comments

Regards

Chirag Parmar

xeltestic
06-05-2010, 06:15 PM
awesome work every1! ill be jumping in a little later, i have another project eating my time atm. Anyone wanna share how they approached that crystal electric ball? did you add more geometry eg splines or is it all mapped? Good luck to all of u :)

FrankThomas
06-05-2010, 06:32 PM
@xeltestic - In my case, it's a very thin cylinder with a photo of a plasma globe on it placed inside the sphere, only really works because that side is a bit dark so you don't notice it so much

bips03
06-06-2010, 12:02 AM
Hi frends!!!:) dis is my recent update..... worked on camera angel, shaders and lights......working day n night to make da scene a bit realistic....:bounce:

http://i768.photobucket.com/albums/xx322/bips03/Lighting%20Challenge/4copy.jpg?t=1275804981


will soon post new updates:wip:

neonbulbs
06-06-2010, 08:58 AM
Hi all, this is would be my third update in a few days. Mostly tweaking lights and mood from the previous WIP. So here is my latest WIP :

http://i171.photobucket.com/albums/u286/neonbulbs247/WIP/MadSciene_03.jpg

Hopefully got some feedback from you guys (much appreciated) and make more adjustments. Giving the rat texture and fur would be the real challenge.

Cheers..keep on lighting :beer:

jadrock
06-06-2010, 05:56 PM
i should have said this in the 1st post fr this mad lab challenge

thank you Jeremy brin, Kanooshka, Dan konieczka, Giorgio luciano, fr this challenge

here's an update....i fell my lighting part is over in this......will nw proceed on to texturing...

but still need all of yours valuable comments on lighting...
thanks

http://i784.photobucket.com/albums/yy123/jadrock/pasn.jpg

jadrock
06-06-2010, 06:14 PM
fr the image posted earlier i think so i will render pass fr shadows .....as i am havin problem with shadows.....

d problem is that when i reduce density of shadows from 1 or i change d color of shadows....light gets completely leaked or it passes through an object....like d red light passing from left will reveal d whole inside of d cage if reduce d density of shadows from 1 ...had this problem before with lighting challenge Bedroom....... i am using mental ray wit d ray trace shadows .....not using any FG or GI......i am using software 3ds max 2009......that's y shadows are dark and in some areas like rite above d goggles under d shelf....

pls help

thnks in advance

Obi
06-06-2010, 09:58 PM
A small update:
http://img411.imageshack.us/img411/8818/render5nukeolt.jpg
Higher Res (http://img411.imageshack.us/img411/8818/render5nukeolt.jpg)

freeko
06-07-2010, 12:01 AM
hi all........dis s my update..........want to give the scene some kind of bakground,facing serious problems regarding trace depth.........pls say wt u thnk...........any comment r suggestion will b very valuable............



http://img90.imageshack.us/img90/9324/renderq.jpg

alejolett
06-07-2010, 12:11 AM
I'm new to this site, I will strive to make a pretty picture. I hope to learn a lot from everyone.

jn9999
06-07-2010, 01:20 AM
Hello everyone

My name is Julian and this is the first time that I will be participating in one of these lighting challenges. I started using 3ds not so long ago and this is my first lighting project :D

http://img412.imageshack.us/img412/848/laboratorio3.jpg

Please comment about it and make suggestions to help me improve it :)

Nice work all of you and thanks in advance.

joyfullkang
06-07-2010, 05:16 AM
[http://forums.cgsociety.org/attachment.php?attachmentid=153934&stc=1]

update of my lighting scene !

drmaya
06-07-2010, 05:48 AM
A small update:
http://img411.imageshack.us/img411/8818/render5nukeolt.jpg
Higher Res (http://img411.imageshack.us/img411/8818/render5nukeolt.jpg)
nice
but i would change the candle color to something like green or blue.i know it may look strange but the color u have put seems to look like romantic scene .
Best Regard

Maxmit
06-07-2010, 08:01 AM
i am tired to get a result of plasma ball..can any one help how to achive this result in max??? :sad:

thanks

Kev3D
06-07-2010, 08:32 AM
Have you given it a go yet? Maybe if you post where you're up to we can go from there?

Solo-art
06-07-2010, 09:05 AM
First time participating, thanks for creating this challenge.
I used Sketchup and Thea render, still adding detail and will need to work on some dramatic lighting.
No post processing.

http://img59.imageshack.us/img59/7610/madsciencereducedlowrez.jpg (http://img59.imageshack.us/i/madsciencereducedlowrez.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)

Maxmit
06-07-2010, 11:42 AM
Have you given it a go yet? Maybe if you post where you're up to we can go from there?


http://img10.imageshack.us/img10/5157/madscience3.jpg

hi

this is a work i done so far..my image is still in Wip..
I am stuck with that plasma ball..how i get a electric effect in side spear. :cry:

Thanks

Solo-art
06-07-2010, 11:57 AM
Amit, what software are you using? maya, max, other?

The more info you give the easier it will be for one of the gurus here to help.

Maxmit
06-07-2010, 12:54 PM
Amit, what software are you using? maya, max, other?

The more info you give the easier it will be for one of the gurus here to help.

all this stuff i did in max 2010.. :)

sivaavatar2009
06-07-2010, 02:27 PM
http://i568.photobucket.com/albums/ss125/sivaavatar2009/MadScience.jpg

hi i am siva this is my first render

RazorJack
06-07-2010, 02:49 PM
a little update from me :)

http://s2.postimage.org/LUcir.jpg (http://www.postimage.org/image.php?v=TsLUcir)

the problem is i have absolutely no idea how to make a realistic 3d plasma ball in max and vray ...

kanooshka
06-07-2010, 02:52 PM
sivaavatar2009: Welcome! I'd recommend starting with a single light source at first. How about just having the lamp above the table. Once that looks correct you can move on, it's important to single out light sources and make that look believable first. Right now the lamp above the table is very bright and burnt out and needs a more visible decay. There should be a big difference between the brightness of the books vs the brightness of the top of the table.

Maxmit: Good job. You may want to work on the composition a little. There's a lot of clutter in one area while the rest of the space is quite empty. You could either zoom in closer or remove or spread out some of the clutter. As for the lightning I can't recommend anything for that particular software besides either modeling it, or projecting a photograph. When it comes to lighting, make sure to give the liquids some transparency, they look like solid objects inside of containers. Moving your key light away from near the camera may prevent the flat appearance of some objects. There also seems to be a really sharp falloff of the red light on the right of the image. It creates a line across the wall. Keep going!

Solo-art: Nice work. The lighting matches the backplate well and works well for the reflective objects but the more diffuse materials could use a little work. As for the backplate itself it's very fish-eyed. It would help to flatten out the fish-eyed image to straighten out the verticals. Some objects are getting lost a little against the background for instance the tall beaker in the background. Increasing the IOR of the glass may help a little but I'm not entirely sure. If not Some white cards or black cards behind the glass could help pop it out to the foreground.

joyfullkang: Nice update. I like the setup you have but I think I'd like it even more if you place some of the objects onto the window sill on the left. The room and the table are not integrated besides lighting and that should help fix that. There are some strange specular highlights happening on the sphere on the left. Try to tone down or remove some of them as well as be aware of the size of the highlight. The closer an object is to a light, the highlight size will be similar to the size of the light source and vice versa. As for the lighting, the lamp on the ceiling is a nice touch but it gets lost a little bit. Some rim light on the left side should help.

jn9999: Welcome! To start try to think of where and what your light sources would be. Is that a lamp behind the camera? A candle? If this was your lab where would light be most useful. Start from there and you'll have a solid starting point.

CanadianBeaver
06-07-2010, 03:27 PM
WeezTheJuice (http://forums.cgsociety.org/member.php?u=400456)
thank you very much!

leigh
06-07-2010, 04:20 PM
Wow, I was taking a look through this thread earlier and felt so inspired by all the work that I figured I'd jump in and take part.

I threw this together during my lunch break today, so it's very much just a start, only about 30 minutes of work, just trying to get a feel for the scene and what kind of direction I'd like to go in. As you can see, I rearranged the items slightly, although I am still not happy with the composition. This was rendered in Cinema 4D, a piece of software we use for texturing at work. I've never done any rendering or lighting or anything in it (I've basically never used it for anything else besides the Bodypaint toolset) before so I figured it would be interesting to see if I could learn how to do stuff other than texture painting in this package, hence it is indeed a challenge for me.

http://assets.cgsociety.org/newgallerycrits/g82/1682/1682_1275923823/1682_1275923823.jpg

gagan0177
06-07-2010, 05:15 PM
http://i529.photobucket.com/albums/dd338/gagan0177_2008/Test10-00-00-00.jpg

Hi,

This is my test Render. I hope to improve it with valuable suggestions from expert members here.

Thanks

Solo-art
06-07-2010, 05:16 PM
Thank you Dan, I have altered the background and went for something more sinister, I also added some dramatic lighting.

http://img163.imageshack.us/img163/5570/msbloom.png

leigh
06-07-2010, 06:22 PM
Right, I've re-arranged some objects and am happier with my composition now.

http://assets.cgsociety.org/newgallerycrits/g82/1682/1682_1275931280/1682_1275931280.jpg

leigh
06-07-2010, 09:29 PM
gagan0177, that's not a bad start, but it's also not particularly interesting. It's not that your lighting is bad, because it isn't, but you could be a bit more creative with it. Your textures on the table also need some improvement - the stains you've added don't look correct. You may also want to consider trying to get some more harmony in your colours. Sure, real life tends to be more haphazard, but as artists we have control over our work and you should take advantage of that.

Solo-art, that's certainly starting to look a bit sinister. Watch out for the lack of geometry showing beneath your table top, as it looks like it's currently floating in space, and your wall texture also looks a bit low res. I like the lighting you did in your measuring device.

zbugja
06-07-2010, 11:39 PM
hey people, nice challenge, i love it. many good renders here. i am next!!!
http://img63.imageshack.us/img63/4893/leraton.jpg

subhankar
06-08-2010, 01:29 AM
hi
all genius lighting artist this is my first render ......
http://i894.photobucket.com/albums/ac148/subhankardebnath/cg%20socity/li1.jpg

subhankar
06-08-2010, 01:37 AM
zbugja

hi
first time when i will see this image then i will think this is a dinosaur.........
its looks like a dinosaur .........
but i will expend some time then i will understand its a mouse...........
nice man,nice work

subhankar
06-08-2010, 01:40 AM
hey people, nice challenge, i love it. many good renders here. i am next!!!
http://img63.imageshack.us/img63/4893/leraton.jpg

see................................

leigh
06-08-2010, 01:54 AM
I played around with this a bit more this evening and have decided to go for a backlit approach, because it looks more "mad". This is just a quick low quality render, and I need to figure out how to do translucency in this application for the paper. I also need to model some fluorescent bulbs to place where I've put lights.

http://assets.cgsociety.org/newgallerycrits/g82/1682/1682_1275958338/1682_1275958338.jpg

mariawalker
06-08-2010, 03:43 AM
Hi Leigh,

I definitely very much like your backlit approach. Your image looks very realistic and very disturbing to me, which is perfect. I think the mood is wonderful. You could go for a monocromatic approach or you could add a little more colour into your lights as well as into the different liquids. It can be very subtle. I would make the fall off of the lights on the wall a little more gradual. Keep going..I can't wait to see this one finished!

ashwinkumar7
06-08-2010, 07:16 AM
http://img197.imageshack.us/img197/7674/madscience.jpg

This is my first ouptut
Critics and comments are welcomed


Ashwin

jojo1975
06-08-2010, 09:11 AM
@ leight, I really like your approach, only one suggestion (also to all) the desk generally is made of ceramic (it's in a material that acids and bases cannot corrode) and so the reflection is not "metallic". (so I guess a bit of fresnel, glossy).
I will really try to give a try to this one (trying to test fryrender)
Giorgio

djprasun
06-08-2010, 09:31 AM
I watched couple of noir flims this weekend and I thought of making it in our challenge. Just a preliminary fiddling with the scene. I will completely rearranged the scene. I'm trying to nail the mood here and then go ahead with arranging and stuffs.
http://i569.photobucket.com/albums/ss135/djprasun/1copy-17.jpg
please help out.

bips03
06-08-2010, 10:04 AM
Re arranged some of the apparatus:shrug:......... but still not satisfied wid the output:sad:....... glass objects r getting very black:banghead:..... plz hlp... how to adjust dat...... i am using software shader......


http://i768.photobucket.com/albums/xx322/bips03/Lighting%20Challenge/6copy.jpg?t=1275986855



:wip:

ashwinkumar7
06-08-2010, 11:47 AM
file:///C:/DOCUME%7E1/HARIHA%7E1/LOCALS%7E1/Temp/moz-screenshot-9.jpgHi friends.. This is what I've got so far. Any suggestions and critics will be greatly appreciated . I have used maya mental ray for rendering. Thanks in advence.
http://img4.imageshack.us/img4/7674/madscience.jpg

Ashwin

mystified2007
06-08-2010, 01:03 PM
Hey everyone

Here's my progress so far :-) Still got to work a bit more on the lighting on the left - the rat seems to be getting a bit lost with the rest of the image.

http://img.photobucket.com/albums/v200/MystExplorer/MadScience4_masterLayer.jpg

liVertex
06-08-2010, 02:34 PM
hi all...
here is going great..... i also want to participate but here no attachment option when i did post reply. would somebody tell me if am trying wrong way...

thanks ..

amitlighting
06-08-2010, 02:36 PM
http://i767.photobucket.com/albums/xx314/amitlighting/03_MADSCIENCE.jpg
http://i767.photobucket.com/albums/xx314/amitlighting/02_MADSCIENCE.jpg
http://i767.photobucket.com/albums/xx314/amitlighting/FINALcopy.jpg

critis r most welcome....thanks :) :) :)

liVertex
06-08-2010, 02:40 PM
hi all...
you are doing great .... this is really interesting .. m also want to participate..but,
i could not find any image attachment option. would i get help...

thanks

jonathancking
06-08-2010, 02:54 PM
Re arranged some of the apparatus:shrug:......... but still not satisfied wid the output:sad:....... glass objects r getting very black:banghead:..... plz hlp... how to adjust dat...... i am using software shader......


have you tried upping the number of refraction rays?

Solo-art
06-08-2010, 04:27 PM
Added a Lava lamp for better lighting and put fur on rat.

http://img704.imageshack.us/img704/9453/wierdsceinceresizede.jpg

Rendered with Thea.

Larger image: http://img704.imageshack.us/img704/6239/wierdsceince.jpg

ChrisFast
06-08-2010, 08:30 PM
Hi all! Thanks Morlankey for your critics. I'll see what I can do to improve the composition of my image.

I just did a stereo 3D render of the image for fun. It needs to be viewed with red/cyan-glasses. Unfortunately my type of image is not the best for a stereo view, but I wanted to play around a bit. I also added and changed some materials.

http://www.chris-fast.de/Dateien/Bild_08_stereo.jpg

mariawalker
06-08-2010, 08:49 PM
Hey everyone

Here's my progress so far :-) Still got to work a bit more on the lighting on the left - the rat seems to be getting a bit lost with the rest of the image.

http://img.photobucket.com/albums/v200/MystExplorer/MadScience4_masterLayer.jpg

Wow, I really like the mood you are going for and the composition. I love how the rat is peaking from the corner. You are right, right now the rat seems to get lost and that's a shame, because this could be the main focus or one of the main focuses of your composition. I think first of all,if you added some light to the goggles that light would contrast with the rat and make it stand out more, just like you have with the red light on the left. Also, some rim lights on the rat will make it stand out really well. Keep going with great work!

visua
06-08-2010, 10:30 PM
Nice challenge! I had a couple of hours to spare so I made a quick doodle, maya/mental ray as usual:

Higher rez (http://www.nicz.net/mad01.jpg)

http://www.nicz.net/mad01.jpg

Inky99
06-09-2010, 12:29 AM
file:///C:/DOCUME%7E1/HARIHA%7E1/LOCALS%7E1/Temp/moz-screenshot-9.jpgHi friends.. This is what I've got so far. Any suggestions and critics will be greatly appreciated . I have used maya mental ray for rendering. Thanks in advence.
http://img4.imageshack.us/img4/7674/madscience.jpg

Ashwin


Wow, I really like that one. Beautiful!

leigh
06-09-2010, 01:44 AM
Thanks for the feedback, guys and gals.

jojo1975, yeah I forgot to stick a Fresnel effect and lower the overall reflectivity of the table for that render. I'm working on a texture for it now, and have put what I have so far on it in this latest render. I still need to work on masking the reflectivity according to the map though. I've had barely any time to work on it.

I've made a couple of fixes here and there but have encountered some weird artifacts with the lights. Since I am not actually familiar with this software at all, I am not sure whether it's a software issue or whether it's something I am simply overlooking, so I need to investigate further. I also still need to model the lighting fixtures that are going to be positioned where my light sources currently are. I also need to improve my front fill light because the books on the top shelf are looking very flat.

http://assets.cgsociety.org/newgallerycrits/g82/1682/1682_1276044179/1682_1276044179.jpg

leigh
06-09-2010, 02:19 AM
Hey everyone

Here's my progress so far :-) Still got to work a bit more on the lighting on the left - the rat seems to be getting a bit lost with the rest of the image.

What will really help this render is to get some rim lighting on the rat. You may also want to move the objects behind the rat further back away from the camera, so that the area around the rat isn't too cluttered. This will help him to stand out a bit more. Overall you've got a good look there, but be careful of things getting too soft and glowy.

leigh
06-09-2010, 02:20 AM
Added a Lava lamp for better lighting and put fur on rat.

Rendered with Thea.

I like what you've done with the table. Your shaders are looking good but your image lacks a focal point. Adjusting the overall lighting scheme would help to create some focus in the image. Remember, lighting is about more than simply making a scene not dark. Use it creatively to create a mood and as a tool to aid composition.

leigh
06-09-2010, 02:25 AM
Nice challenge! I had a couple of hours to spare so I made a quick doodle, maya/mental ray as usual:

Higher rez (http://www.nicz.net/mad01.jpg)


There is something strange about your glass shaders - they seem to lack thickness. This is definitely due, at least partly, to you not using refraction (or, if you are using refraction, you need to make the index higher). Watch out for your metals looking milky - you can counteract this by darkening their surface colour/diffuse value. Nice anisotropy on the goggles, and your tabletop is looking good too. However, like the other earlier render I posted a reply to, your image is lacking focus because of your overall ambient lighting scheme. The theme is "mad science" so take that as a cue to do something a little more dramatic, if you want.

joyfullkang
06-09-2010, 04:14 AM
http://forums.cgsociety.org/attachment.php?attachmentid=153979&stc=1

Thanks for the feedback
here is my update ...