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View Full Version : Character Modelling for IPAD / IPHONE


freyabriar
05-23-2010, 02:18 PM
Hi there,

I was wondering if anyone could give me any information on modelling for mobile games such as the ipad or iphone. Obviously the characters and objects should be as low poly as possible, but could you give me an estimate of how many polygons a character should be and what resolution the textures should be at?

I've never modelled for games at all and i'm used to modelling characters of roughly 7500 polygons.

Are there any books you could recommend for game character modelling?

Any help would be highly appreciated!

limozen
05-24-2010, 02:01 PM
You can use a primitive of 300 poly (quads). Then increase its poly progressively to find out the limit of the iphone/ipad.

ThomasWright
05-26-2010, 07:48 PM
the iPhone support forums recommend a limit of 7,500 triangles on-screen at once. You can of course do more, but you'll have a graphics bottleneck.

It's recommended that as many objects as possible have a limit of 300 vertices, and share the same material name, to streamline the process.

Texture resolutions depend on the engine. Unity will take PSDs of any size, and re-format them down to whatever size is specified in the engine. If you have to paint at-resolution, I'd stick with a max of 512 for main characters and important objects, down to 128-64 for small props.

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