josiah
09-16-2003, 12:52 AM
Hi, I am kinda new to Maya and this is my first time working with sub-d's. I am almost finished with my low-poly mesh character and will be converting to sub-d and using the low-poly mesh as a deform wrapper and for blendshapes (Ala Steve Stahlberg). Now the way I understand it, my workflow would go something like this;
1. Create Low-poly model
2. Unwrap low-poly model and create UV's.
3. Convert Low-poly model to Sub-d model.
4. Detail lower levels of Sub-D mesh.
5. Bind Sub-D mesh to rig.
6. Use Low-Poly as wrap deformer.
7. Create blendshapes from copies of the low-poly mesh.
My Questions:
1. Is this Right?
2. I create texture map UV's to apply to the sub-d mesh before I convert? How would I correctly texture the details I create at level 3 on the sub-d mesh then?
3. Whats the best way to attach hi-poly eyebrows/ eyelashes to the sub-d mesh?
Thanks for any help, advice or pointers!
1. Create Low-poly model
2. Unwrap low-poly model and create UV's.
3. Convert Low-poly model to Sub-d model.
4. Detail lower levels of Sub-D mesh.
5. Bind Sub-D mesh to rig.
6. Use Low-Poly as wrap deformer.
7. Create blendshapes from copies of the low-poly mesh.
My Questions:
1. Is this Right?
2. I create texture map UV's to apply to the sub-d mesh before I convert? How would I correctly texture the details I create at level 3 on the sub-d mesh then?
3. Whats the best way to attach hi-poly eyebrows/ eyelashes to the sub-d mesh?
Thanks for any help, advice or pointers!
