oppman
05-22-2010, 08:51 PM
All,
I am working on trying to model a rock cliff that characters will be climbing on. My characters in design are stylized so to contrast them I would like the Cliff to be as realistic as possible. To be efficient in making this cliff should I recreate every nook and cranny by hand or just do a texture displacement on a surface that is some what like my reference just in low polys?
picture of cliff is attached.
I am working on trying to model a rock cliff that characters will be climbing on. My characters in design are stylized so to contrast them I would like the Cliff to be as realistic as possible. To be efficient in making this cliff should I recreate every nook and cranny by hand or just do a texture displacement on a surface that is some what like my reference just in low polys?
picture of cliff is attached.
