baeksoo
09-15-2003, 10:23 PM
Hi, I'm new to this site, and relatively new to 3D modeling as well. I'm working with LightWave 7.5 at the moment on a model of the Nissan 350Z.
This is my second model, and seeing how some people here have done some awesome work on various cars, I'm wondering if anyone can help a n00b... -_-;
First, the WIP images:
http://www.kaminari.net/images/350z.jpg
http://www.kaminari.net/images/350z 2.jpg
The car was modeled up to this point first using spline cages to get the basic shape, then some heavy usage of stenciling for the details, including the panel lines.
My questions:
- What is the best way to detail a car in LightWave? Stenciling seems to produce huge amounts of what someone told me is referred to as "puckering". Is there a better method?
- How do I achieve that super-smooth look? Subdivision using smooth and/or metaform? I've tried both, but they don't seem to be able to get the job done completely.
- Any other general tips on car modeling in LW?
I'll try to think up more questions along the way. Any comments/tips would be appreciated ^_^;
This is my second model, and seeing how some people here have done some awesome work on various cars, I'm wondering if anyone can help a n00b... -_-;
First, the WIP images:
http://www.kaminari.net/images/350z.jpg
http://www.kaminari.net/images/350z 2.jpg
The car was modeled up to this point first using spline cages to get the basic shape, then some heavy usage of stenciling for the details, including the panel lines.
My questions:
- What is the best way to detail a car in LightWave? Stenciling seems to produce huge amounts of what someone told me is referred to as "puckering". Is there a better method?
- How do I achieve that super-smooth look? Subdivision using smooth and/or metaform? I've tried both, but they don't seem to be able to get the job done completely.
- Any other general tips on car modeling in LW?
I'll try to think up more questions along the way. Any comments/tips would be appreciated ^_^;
