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misterwolfy
05-21-2010, 12:54 PM
I'm a Maya user, but I am looking into Cinema 4D. I'm wondering if anyone who has used Cinema Advanced Renderer and Maya with Mental Ray could give me a little insight.

Seems that C4D's AR is way faster. The renders below were done with the same ibl. Maya MR only has Final Gather enabled with the settings as shown and antialiasing is default production quality. The C4D render, below, has global illumination set up, antialiasing best. The Cinema 4D render looks way cleaner, compared with the Maya render, which is splotchy. The C4D render also took around ten seconds as the MR render took one minute and 20 seconds.

What is going on? Any insight as to what I am doing wrong in Mental Ray? Or is AR better at this kind of thing?

C4D 11.5
Maya 2009

http://mrwolfy.com/images2/MR_testren.pnghttp://mrwolfy.com/images2/AR_testren.png

Thanks!!!

dann_stubbs
05-21-2010, 05:53 PM
I'm a Maya user, but I am looking into Cinema 4D. I'm wondering if anyone who has used Cinema Advanced Renderer and Maya with Mental Ray could give me a little insight.

Seems that C4D's AR is way faster. The renders below were done with the same ibl. Maya MR only has Final Gather enabled with the settings as shown and antialiasing is default production quality. The C4D render, below, has global illumination set up, antialiasing best. The Cinema 4D render looks way cleaner, compared with the Maya render, which is splotchy. The C4D render also took around ten seconds as the MR render took one minute and 20 seconds.

What is going on? Any insight as to what I am doing wrong in Mental Ray? Or is AR better at this kind of thing?

Thanks!!!

mental ray is slow. it can produce nice work -but it is slow. always has been.

you should try out the VRAYforC4D demo to see more advanced render options with that engine too...

C4D's AR3 is quite capable - a good all around engine for sure - the GI is not bad - for still images it is quite good - VRAY really is good for animations with GI, still too many little issues with animation/network rendering GI in AR3

dann

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