Andeh
05-21-2010, 10:35 AM
Hey guys!
I'm making this 3D stage for a screen that is 9152 x 1080p (or most commonly known as 5 projectors alligned next to eachother. Unfortunatly when i hit render, the center of the stage is textured perfectly, but everything towards the edges gradually fades to pixely grey lambert... i thought it may have something to do with the drawdistance on the camera, but that would remove EVERYthing...
Any one have any ideas? i cant really split it up into 5 camera's on maya as it doesnt allow for camera curve
Here is a small version of what i mean. (its to big to show the whole thing in detail, so here is half the screen)
http://www.norwich-parkour.co.uk/stage.jpg
any one got any ideas? baring in mind this happens on both sides!
I'm making this 3D stage for a screen that is 9152 x 1080p (or most commonly known as 5 projectors alligned next to eachother. Unfortunatly when i hit render, the center of the stage is textured perfectly, but everything towards the edges gradually fades to pixely grey lambert... i thought it may have something to do with the drawdistance on the camera, but that would remove EVERYthing...
Any one have any ideas? i cant really split it up into 5 camera's on maya as it doesnt allow for camera curve
Here is a small version of what i mean. (its to big to show the whole thing in detail, so here is half the screen)
http://www.norwich-parkour.co.uk/stage.jpg
any one got any ideas? baring in mind this happens on both sides!
