gyamath
05-20-2010, 04:44 PM
Hello everybody,
i'm doing an ocean for an animated movie and there is a whale coming out the water.
My problem is to make the mesh interact (collide) with the ocean. I'm gonna fake the foam emission which results from the interaction but i'm sure it won't be enough. Right now my whale just cross the ocean without any reaction and it really looks bad.
I've tried with a wake around the mesh but the result isn't sharp enough.
I've been thinking about converting my animated displacement texture into mesh (or into fluids maybe?) and then make them collide but i've just succeded in converting one frame into one static mesh. (modify, convert, displacement to polygon) and maybe the all idea is stupid, i really don't know and i've got nobody to ask to.
If someone knows how to transform the ocean texture into an animated mesh, it could really help me out.
Of course if someone has another method, i'll be glad to hear about it.
Thanks a lot, i'm waiting for your answers.
i'm doing an ocean for an animated movie and there is a whale coming out the water.
My problem is to make the mesh interact (collide) with the ocean. I'm gonna fake the foam emission which results from the interaction but i'm sure it won't be enough. Right now my whale just cross the ocean without any reaction and it really looks bad.
I've tried with a wake around the mesh but the result isn't sharp enough.
I've been thinking about converting my animated displacement texture into mesh (or into fluids maybe?) and then make them collide but i've just succeded in converting one frame into one static mesh. (modify, convert, displacement to polygon) and maybe the all idea is stupid, i really don't know and i've got nobody to ask to.
If someone knows how to transform the ocean texture into an animated mesh, it could really help me out.
Of course if someone has another method, i'll be glad to hear about it.
Thanks a lot, i'm waiting for your answers.
