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foreverendering
09-15-2003, 05:25 PM
http://plaza.ufl.edu/jeremyg/images/week3a.jpg

http://plaza.ufl.edu/jeremyg/images/week3b.jpg

http://plaza.ufl.edu/jeremyg/images/week3c.jpg

I also have a video clip that you can download - nothing big, just the model rotating:

http://plaza.ufl.edu/jeremyg/images/sorensen.mov

the video is sorensen 3 codec so it plays with quicktime

Any comments or crits would be much appreciated!

PS. Please note that any colors on the mesh are just placeholders for right now ... I haven't decided on a color scheme for him yet so they have no bearing on the texturing either... But suggestions for colors are definitely welcome.

Ozzman
09-15-2003, 05:48 PM
This is a very good model :beer: I will wait on body and arms :arteest:

RedFish
09-15-2003, 06:58 PM
That is looking good man. really good actually.... I like where you are going with it.

Here is what I have for Crit, I don't really like the eye socket in the scull, I think that where it comes in and meets the nose looks too lumpy, it should be more of a smooth transition from the brow to the bridge of the nose....
I also think that the shoulder piece needs a bit more of a design, and although I know it is not textured I think that the colors, if those are what you are planning on using, are too pastel..... I think that you should do a black, dark green or red, and dirty bronze pallet.... I think that the blue is good, but a little too overused, I would not have put it in the curved piece in front of the face, and I don't think that it should be added to the etched designs that you have in the armor either. That’s about all that I have to say for now, looking forward to more.

Keep up the excellent work

foreverendering
09-15-2003, 07:09 PM
Hey guys thanks for the replies. :)

Redfish, I think you're right about the shoulder armour needing some more designs, so I think I will model some additional ones this week.

As for the colors I like the idea of a black/white/metallic gray/bronze/maroon color scheme.

Not sure yet though, definitely something to think about!

RedFish
09-16-2003, 12:38 AM
Yeah, that sounds like a much better idea for a color scheem, I think that the character head itself looks great, it may look slightly better if you widen the mouth a little

poisonspider
09-16-2003, 02:22 AM
Hey! its great i love it! w00t how many polies

foreverendering
09-30-2003, 04:39 PM
Sorry for such a delayed update, but I wanted to wait till I had something substantial before posting again. This model needed a lot of work.

Here's some new images

http://plaza.ufl.edu/jeremyg/images/cyborg1.jpg

http://plaza.ufl.edu/jeremyg/images/cyborg2.jpg

http://plaza.ufl.edu/jeremyg/images/cyborg3.jpg

http://plaza.ufl.edu/jeremyg/images/cyborg4.jpg

And a video clip of the model rotating ... its cinepak

http://plaza.ufl.edu/jeremyg/images/cyborg.avi

Thanks in advance for any replies... peace

foreverendering
09-30-2003, 04:40 PM
Oh yeah...

Just wanted to say I'm going to try to post to this thread on a weekly basis the rest of the way. My goal is to finish modeling this character in the next 3 weeks - then I will start texturing him.

peace..

Ozzman
09-30-2003, 05:35 PM
This is very nice model dude. I like high detailed models like your. Looking forward your textures. Keep working :) . This is realy nice

KungFuJackRabit
09-30-2003, 05:55 PM
Great details. The skulls begin to offset the stright forward mechanical surfaces. The addition of more organic (almost arbitratry) surface would be a great introduction into this model....Mainly as contrast..

Good modeling work

foreverendering
09-30-2003, 07:03 PM
Thanks guys :) I really appreciate the comments.

I would like to add some more custom mods to his armour as I continue to model him. I like the idea of him strapping trophy skulls or something similar to his gear.

Please if you have any specific suggestions do post them. I would love to hear any ideas.

Cooper
09-30-2003, 07:34 PM
Nice dude, looking great, the only suggestion i have if yer going all detail, is add some more doodads in the chest, its that 3rd picture with the close up on the chest. then again it looks fine, its all up to you man, its rocking great job again man.

-Cooper

foreverendering
09-30-2003, 08:19 PM
yeah i think that there should be a little bit more in the chest, i will try to add some more details and stuff. another problem i'm having right now is i think that the proportions of the waist are off, the waist is too slender.

so i am going to play with the scaling some and try to give him a thicker more masculine waist. thanks for the comments

RedFish
10-01-2003, 05:25 PM
Wow man this is looking great! Are a modeling GOD? Me thinks so.... Keep up the work. Very impressive

DoctorStopMo
10-04-2003, 08:02 PM
Awesome start :). The poly count must be through the roof. Can't wait to see the rest of him.

foreverendering
10-05-2003, 06:28 AM
well im a little behind schedule but i'm starting on the arm first thing tomorrow. today i built the monocle.

other changes include extra designs on the shoulder armour and helmet, some extra detail on the back, fixed up the waist proportions, and added some little details to the collar area.

but the big addition right now is the monocle, hope you guys like it.

http://plaza.ufl.edu/jeremyg/images/eyepiece.jpg

http://plaza.ufl.edu/jeremyg/images/eyepiece2.jpg

http://plaza.ufl.edu/jeremyg/images/eyepiece3.jpg

http://plaza.ufl.edu/jeremyg/images/eyepiece4.jpg

ps. i forgot to unhide the tubes on the right side of the collar when i rendered so... oh well.... that's why it looks kinda plain.

thanks for the replies

RedFish
10-05-2003, 06:37 AM
HOLY sh** dude I love the monocle, this is really coming together..... How did you get to be such a Modeling God????

Ozzman
10-05-2003, 02:20 PM
Nice hunter. Dude.... He has a very nice equipment. Maybe if there are some skulls there can be some bones too?

Xinoz0r
10-05-2003, 04:00 PM
holy christ... it looks good, hmmm, it looks very good... i like it,,,...

GJ!!!!

//Xinoz0r

foreverendering
10-05-2003, 04:37 PM
hey guys thanks for the comments :)

i think that you are right ozzman, i would like to strap some different bones to his gear - i definitely want to strap something to the left side of his shoulder armour.

there are a lot of little things that need fixing but i probably won't get around to tweaking them till next week. right now i'm going to focus on trying to bust out some arms for him.

ill try to post an update within 2-3 days...

peace

RedFish
10-05-2003, 05:41 PM
oh no a couple of days....... I cannot wait that long.

inglis
10-05-2003, 05:55 PM
nice modelling...im going to be following this :)

CHRiTTeR
10-05-2003, 07:05 PM
Originally posted by inglis
nice modelling...im going to be following this :)

foreverendering
10-11-2003, 03:34 AM
I'm not going to go so far as to call the arms done... But they're far enough along that I'm going to move onto the legs tomorrow morning. Goal is to have the legs finished by Monday or Tuesday.

http://plaza.ufl.edu/jeremyg/images/armguy1.jpg

http://plaza.ufl.edu/jeremyg/images/armguy2.jpg

http://plaza.ufl.edu/jeremyg/images/armguy3.jpg

His right arm isn't going to have a hand when I'm done with him; instead of a forearm I want to give him some kind of cyborg cannon or something instead :) But I left both on there for now.

I'll try to post back in a few days ... He should have legs by then. Thanks everyone for the comments so far - any new feedback would be great.

peace..

houston3000
10-11-2003, 03:37 AM
This is absolutley amazing, You are coming along great....

I love all the small details u added, can't wait to see textures on the whole model

Quester99
10-11-2003, 04:22 AM
Man, this is incredible. I just love what you've done to him since the beginning. Keep at it! I wanna see it textured!

anoe_nomus
10-11-2003, 04:27 AM
this is with polygons or subDs or NURBS ( i doubt that)

this peice is coming together quite nicely....
please post WIRES !!!!
thanx

inglis
10-11-2003, 07:42 AM
nicely done.

upper arms are too short.

orvski
10-11-2003, 10:03 AM
i must say your modeling skills is impressive. but based on a logical point of view..what is the purpose of all those things on his head? i like the design and all..just seems that the character has TOO much things that seem useless..but maybe thats your design but really good job on the modeling.

Ozzman
10-11-2003, 02:20 PM
Hey man. What about somethink like "robotic hand", not cannon. It can be impressive too, can't it?

anoe_nomus
10-11-2003, 10:06 PM
a modeling god u r... man everything looks great and proportional.
post some wires please !!!!
and light a little for the renders.
and maybe write a pseudo-tut when u are somplete with this one huh?
great job man keep it up.

foreverendering
10-11-2003, 10:29 PM
Hi guys - thanks all for the replies and the crits!

houston & Quester;

I will be starting on the texturing within the next few weeks. I've already started collecting and organizing textures... I hope it will turn out okay!


anoe;

I am modeling in Max 5.1 with SubD. I will post some wires later on tonight, I will also increase the lighting for future renders, sorry about that.

inglis;

I will take some orthographic shots of the model and maybe you can mark on it in photoshop or something how to improve the proportions? Thanks for any help!

orgee;

The helmet is large because it acts as a cover for the brain/computer combination. The grill in the back of it is for ventilation.

The wires coming from the helmet down to the spinal cord were to connect the computer to the nervous system. I guess it would be more practical for them to be inside his body but what can I say - I'm a sucker for doing things that "look cool" instead of staying on the pragmatic side.

The monocle is for improved vision; I would think it could be for night vision/heat vision/etc.

The headphone is for taking commands remotely.

The skull strapped to the helmet is for ornamentation.

The dual exhaust system, cannister on the back, and tubes around the collar are meant to be parts of some kind of respiratory system. I'm going to be redesigning the ends of the tubes to plug into the piece that hooks into the front of the collar and connects down into the chest. Maybe that will make the design more logical as a whole.

Honestly though, I am not that good at conceptualizing mechanical things, that is why I am doing this model - to practice. The design probably could have been a lot better :( I didn't plan things out as much as I could have.. it's been more of a play by ear kind of thing.

Thanks for your input! I hope that whatever I do next will be better.

Ozzman;

I could dig building a robotic arm and then making a seperate gun that straps to his leg or something, but I don't think I have the time to pull something like that off :( I am under time constraints because this is a semester project I am doing for a class.. I have to wrap up the modeling by the 21st to stay on track with my internal deadlines. Hopefully it will still turn out cool though..

Oh yeah I also wanted to say, Ozzman you have been posting to my thread from the very beginning and I really appreciate your continued feedback!

--------

Sorry for such a long post.

Thanks again everyone for the C&C, I will post wires tonight and hopefully some legs by Tuesday. I'm halfway done building a boot. hehe.

foreverendering
10-12-2003, 03:26 AM
okay, here are some current wire shots...

http://plaza.ufl.edu/jeremyg/images/wire1.jpg

http://plaza.ufl.edu/jeremyg/images/wire2.jpg

http://plaza.ufl.edu/jeremyg/images/wire3.jpg

Made some good progress on the boots tonight :) I just hope I can get the legs done by tuesday ...

BiTMAP
10-12-2003, 07:05 AM
this model screems to use normal mapping :D

DigitalCrystal
10-12-2003, 07:31 AM
Originally posted by BiTMAP
this model screems...:D
...awesome. Great modeling. Man, I just stare at the ear alone and I'm amazed. Great job so far.

inglis
10-12-2003, 08:00 AM
great modelling...

here is a rough guide for your arms.
the left of the image shows the current positions and the right where the arms should be. u can see that if the arms proportions were correct with the elbow the shoulder would be halfway up the neck. its only rough. but i hope it helps.
looks at your own arms in that position. your elbow is around the bottom of your ribs.

foreverendering
10-12-2003, 03:26 PM
inglis;

http://plaza.ufl.edu/jeremyg/images/bodyarms.jpg

The position of the shoulder, elbow, and wrist seem pretty close to the correct placement to me (..?) so I am wondering if there is something else that is causing it to look off. Maybe I made the distinction between the bicep and the shoulder too delineated. Increasing the diameter of the piece that goes on the forearm might help too... what do you think?

It looks like you took the shoulder to be the elbow... which I definitely don't want. What can I do to make this look better? This is my first real attempt at a humanoid model, the first one was so laughably low poly it almost doesn't count.

Thanks for the help, oh and if you could post up the original skeletal arm jpeg, that would be a great reference to use while modeling! thanks.

inglis
10-12-2003, 03:39 PM
ahh that makes sense. my bad
yeah enlarging that would help define the elbow more and show the distiction between the upper and lower arm.

i didnt look at the backview and was just going off the front view. from the back i see the elbow.

sad
10-12-2003, 04:27 PM
very detailed work! also the design is turned out well.

RedFish
10-12-2003, 05:54 PM
Wow man,

if you can texture half as well as you model I think that we are all going to crap our pants when we see this guy done. Damn Fine Work! Keep it up.

foreverendering
10-23-2003, 04:45 PM
hi all,

firstly sorry for such a late update. real life has a way of keeping me from 3d work :(

http://plaza.ufl.edu/jeremyg/images/tunicbody.jpg

http://plaza.ufl.edu/jeremyg/images/tunicbody2.jpg

http://plaza.ufl.edu/jeremyg/images/tunicbody3.jpg

this is where i am right now... still quite a bit of work left to do but i figured i'd show you guys how its progressing.

the whole tunic is really rough right now, i'm just beginning to build it around the form. the plan is to eventually run a cloth simulator on it - of course ive never done that before (did i mention this is my first humanoid model?) so i'll have to see how that goes...

the arms look stupid i know... i'm going to overhaul them this weekend i think. also the tubes in the front are going to be redone alongside some of the inner chest mechanics... hopefully those upcoming changes will begin to really bring this model together.

i'm going to try to have all the refinements finished by tuesday, and have the gun arm built (and the model done!) by the follow tuesday .. Nov 4.

of course with the way things have been going lately, it might get pushed back another week or two from then :( but i'm going to try my best to keep plugging away at this thing till its done and looks decent.

peace and thanks to those that have taken an interest..

Ozzman
10-23-2003, 05:19 PM
Nice work. I think you've done a lot of work but these feet aren't very nice. Try to repair them -they are too huge and with these covers on it they looks so "short". What do you think?

foreverendering
10-23-2003, 05:34 PM
do you think i should scale down the feet and the covers?

and by too short do you mean that the length from the knee to the ankle is too short... or that the foot length seems short because of the piece on the front?

id like to work on fixing it but im not 100% sure what you mean. can you draw on the image in photoshop to show me what you're thinking?

thanks for the crit!

Ozzman
10-23-2003, 06:23 PM
Sorry for my english :(
I wanted to say ...
1. Too fat
2. Too short
Try to shape it more like arrows say. Ok?
http://www.volny.cz/wlada/Max/scifi-repair.jpg

foreverendering
10-23-2003, 06:26 PM
hey man thanks for taking the time to help! i appreciate it!

i will try to follow your suggestions and post again soon..

btw your english is good, no sweat!

RedFish
10-24-2003, 08:11 AM
well I like the way its coming..... Keep it up, cannot wait to see it when its done!

mikepolizos
10-24-2003, 08:35 AM
Great model!
Like the detail!

eddyson
10-24-2003, 01:50 PM
hmm where are the details ? :P nice model

orozimbo
10-24-2003, 06:57 PM
Hi foreverendering! Here we have another detail addicted, like RedFish.

Great work! keep walking man!

Inté,
Guilherme Lopes

giobianco1
10-25-2003, 12:33 AM
................................!!!!
Great job..!!!
Very nice......

Drakaran
10-26-2003, 10:01 PM
I really like the detailing on this. Really good work. Only thing I'll say beyond what Ozzman said is the head is too big compared to the rest of the body. torso should be 3 heads high. you need to change the placement of the biceps to be closer to the shoulder, they are too far down the arm currently. Otherwise, it's really nice work!

Pillboxx
10-26-2003, 10:42 PM
amazing work. very inspirational. looking forward to seeing more of your work.

RedFish
10-27-2003, 03:53 AM
So Forev,

when are the updates??? Where are they??? Don't tell me you got a girlfriend..... :(

foreverendering
11-10-2003, 12:00 AM
Hi everyone, sorry for the lack of updates.

There are few things in this world that can distract me from work but one of them is indeed a beautiful woman. :D

Here's the current update :

http://plaza.ufl.edu/jeremyg/images/119a.jpg

http://plaza.ufl.edu/jeremyg/images/119b.jpg

http://plaza.ufl.edu/jeremyg/images/119c.jpg

Still going to be making a few small changes including playing around with the boot proportions some and adding another buckle to the body straps... Oh and maybe doing a bit more work to the vest...

The last big addition is going to be the weapon arm that I will probably get to start on Tuesday. I'd like to have the modeling on this guy done within the week but with how crazy my life has been lately who knows?

Thanks again for all the replies.

RedFish
11-10-2003, 02:45 AM
man looking sweet as hell! Can we see a spinny????

foreverendering
11-21-2003, 02:46 PM
starting on the weapon...

http://plaza.ufl.edu/jeremyg/hidden/weapon.jpg

http://plaza.ufl.edu/jeremyg/hidden/weapon2.jpg

all c&c welcome..

RedFish
11-21-2003, 03:37 PM
Nice man.... not too sure about the funny little egg shape in the back, other than that cannot wait to see it all attatched.

Jhavna
11-21-2003, 04:22 PM
That is looking super sweet. I always get annoyed when I miss a thread as good as this and always join in late.. grrr

BTW, I can't figure out how the gun is meant to be held... I can't seem to see a trigger or a grip... Maybe I'm just being blind.... ????

foreverendering
11-23-2003, 02:16 AM
Weapon Arm Update...

http://plaza.ufl.edu/jeremyg/images/armweapon.jpg

I don't know, just haven't been feeling it today. Gonna probably turn in early and see if I can't get this model wrapped up by tomorrow night. If so I'll post a couple full body shots of the character. I just hope my computer can render him all together.

Redfish;

I'll post a video of the model rotating once he's finished. I am shooting for that within the next couple days.

Jhavna;

There's no trigger or grip cause the weapon is attached directly to his arm. Basically at this point I'm still planning to add a side mounted cannon, and maybe a clip of some kind or some various other details.

Thanks for the comments btw, every reply is a source of motivation :)

peace

Ozzman
11-23-2003, 09:17 AM
WOW. You are modeling angain :)) and again you are modeling like "god". There are unbelieveable details. Keep it up my CG-friend

REZI-st
11-23-2003, 09:57 AM
very good modeling !!!!!!!!!!!!!! keep up man !

elnady
11-23-2003, 06:07 PM
Nice detiales
Keep updating:)

onscreen
11-23-2003, 06:26 PM
The big boots really give me an image on what will this soldier would be and the weapon concept is good too.

No bad crits.. i just llllloooove it :)

Drakaran
11-24-2003, 05:53 AM
details are coming along nicely. interesting gun with the arm going into it so it kinda makes like a protective gauntlet at the same time. understand that bit about women *grin* glad to see more work on this one. keep it going!

RedFish
11-24-2003, 04:11 PM
looking nice keep it up yo!

foreverendering
11-26-2003, 04:22 AM
Hi everyone,

The modeling is finished as of tonight! Unless I wake up tomorrow and feel I have to refine a few things here and there... :-D

Here's a still render :

http://plaza.ufl.edu/jeremyg/images/finalguy.jpg

And here's a video clip of the model if anyones interested :

http://plaza.ufl.edu/jeremyg/images/finalspinny.avi

I'm still thinking about playing with the scale of the weapon...

The video clip has it smaller, the still has it larger. Let me know what you think! I'll probably start laying down the color scheme when I'm back from Thanksgiving holidays.

Thanks in advance for any comments...

foreverendering
12-04-2003, 03:27 AM
Hi again,

Figured out a basic color scheme that I like. Tomorrow I'll start the rig.

http://plaza.ufl.edu/jeremyg/hidden/colorscheme.jpg

When (if?) I unwrap and texture him it will follow this scheme. Still not sure if I'm going to texture him or not. Will probably move onto something that's hopefully a lot better.

I'll be posting a posed shot within a few days

peace

RedFish
12-04-2003, 04:35 AM
when would you texture it for real?????? base colors are nice but base colors are base colors......... I think his skin tight suit or his chest armor should be black, change it up a bit

Drakaran
12-04-2003, 06:36 AM
since it looks like you're doing camo colors, I'd suggest taking the shiny off the armor, turn off spec, etc... personally, I hope ya find a different color scheme, heh.

Maximus Groff
12-04-2003, 01:35 PM
wow!!!

awesome! u really got intense details over and over....

but...

the hands are too tiny... and the boots looks like for a really
harsh environment, so maybe u can consider closing the helmet
case with glass... IMHO, IMHO... hehhe

C ya!

foreverendering
12-06-2003, 04:30 PM
stills from a posed spin render...

http://plaza.ufl.edu/jeremyg/hidden/pose1.jpg

http://plaza.ufl.edu/jeremyg/hidden/pose2.jpg

http://plaza.ufl.edu/jeremyg/hidden/pose3.jpg

there's still some issues, i think the render will have to be redone after i fix a couple clipping problems, among other various things :(

btw i did try a blue/tan color scheme, but i just didn't like it as much. but if anyone wants i could post up the test render of it. anyway if all goes according to plan i'll fix this up and then its time for a (very) small animation. I'm not an animator :)

but i'll try to make him do a small something. over the next few days i'll be rendering out different clips of things (spins, wires, pans, animation, concepts) and compositing them all into a short little video showcasing him.

peace and thanks to all who have replied..

Drakaran
12-07-2003, 05:14 AM
interesting, ya made em look like a well-painted miniature! actually, if I hadn't seen the process, I might have thought it was one ya posted a pic of here *grin*. looks pretty good Antialias is a little off around the base *shrug* it's only a small thing.

foreverendering
12-10-2003, 04:00 PM
Well, this is the end of the line.

I got some hosting for the video clip I presented yesterday at the end of the semester. You can view the video right here :

http://rollingbrass.homestead.com/files/GrittonDPS3.avi

It's not perfect but oh well... It was pretty close to what I wanted :)

Thanks everyone for the replies up until this point. Any comments on the video would be really helpful. At some point I'd like to go back and possibly improve upon/use some of this footage in a demo reel when I graduate.

So let me know what you liked or didn't like, to help me improve. Thanks again!

RickStefani
12-10-2003, 05:20 PM
Looks great. I take it you go to the Art Institute?

edit. This sounded rude. I like the chance to re-think what I said and have it say what I ment. I like the stand look. I have seen that before from people who go there.

I would have it gray scale or take a bit more time on the textures. They seem to saturated. also to clean. It does look like a miniture. With all that great modeling it lessens the impact of the model. The textures should be at detailed as the model itself.

foreverendering
12-10-2003, 05:31 PM
I'm sorry... I don't want to sound ignorant but I guess I can't help it.

the Art Institute? Which one..?

I go to University of Florida... Although, I have to say I wish I had gone to a specialized school if I could go back and do it over...

Thanks btw for the comments I really appreciate it

Drakaran
12-12-2003, 10:32 AM
I wouldn't trust any of em that aren't a regular college or university. a lot of those places won't be recognized by employers, so having a degree from em won't help. generally they are way over-priced for what they offer, and don't give as complete a curriculum.

foreverendering
12-12-2003, 05:17 PM
Thanks Rick for the edit..

I know the colors are pretty poor.. I never actually textured it; I just selected polys and picked a color to give it a general scheme. I would have liked to unwrap it but I ran out of time, since it was a semester project :( But I might still do that later on though :)

I didn't take any offense from your original post though, so no worries about that.

Drakaran;

So do you think it is better to go to a University for your degree, even if they aren't really teaching me what I need to know? I'd say im 95% self taught.

Drakaran
12-12-2003, 11:30 PM
that's pretty common, actually. found that out when I went for my business degree. all they really do is give you the very basic place to start, no school ever gives you what you really need to succeed. places like cgtalk are much better... and the forums for your particular program are than anything you'll get in school.

What are you having problems with in regards to the colors?

RedFish
12-17-2003, 03:08 PM
hey nice man I like the way this turned out

good job

foreverendering
12-18-2003, 02:14 PM
Drakaran;

I'm pretty content with the color scheme... I guess the main problem is that I never actually unwrapped and textured the model... There's really no detail as far as texturing goes cause it's untextured. I just selected certain polys and gave them a color so as to give my instructor an idea of what it would have looked like textured...

Refish;

Thanks!

-------------

As for learning, I have to say that CGTalk has taught me more than anywhere else, by far. These forums are just great and there's always good suggestions as far as critiques too. So thanks to those people that critiqued this work as it progressed over the semester! I'm going to be starting on a new project within the next couple weeks :)

Thanks again, peace everyone..

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