Revalis
05-20-2010, 05:03 AM
Have to say, as floored as I was when I started reading Leigh's intro post to this Focused Critiques forum, I've been double-y impressed by the feedback/critiques that have been doled out thus far! I'll have to work through some of the 'awkward, uneasiness' of critiquing someone elses work while feeling inadequate myself, but hopefully I'll be a help to someone soon! In the meantime, I want to draw from the wealth of knowledge floating amongst you to try and get my own skills up to par.
That said, my latest WIP Project was to construct a character fit for posing and/or animation (should I get brave). The topic of the thread points out each of the subjects I want to address (maybe just not all at once. It IS a work in progress, after all). Primarily, I want to learn the proper use of Character Topology. But as with any project we start, when it's finished, I also want it to look 'pretty'. That's where the need to better understand Shaders and 'Beauty Renders' comes in.
Topology
On to the art... This is a render of the head with a simple sss shader, as well as a wireframe capture.
http://revalis.dbinspiredarts.com/CGS/WIP/Face9.jpg
Also worth noting, I am not pleased with the hair; nor do I think I ever will be considering how many iterations of it I have gone through. I continually bounce back and forth between Hair and Fur and poly hair. I've seen other artists do exceptional things with both methods. But for the life of me, I can't get the Hair and Fur plugin to both cooperate AND produce likeable results in the same instance. And being that painting textures is my weakest area, any attempt at polygon hair is something like a shipwreck. Anyways... rabbit trail.
This is a render of the full body, using the same skin shader. Tweaked the hair slightly (It's like a disease. I can't work on the model without doing something to the hair!)
http://revalis.dbinspiredarts.com/CGS/WIP/FullBody1.jpg
"Those are fake." -- I'm quoting you because I know you said it before you scrolled down to this point. I know. Stay focused.
Admittedly, I am concentrating much more on the face/head than I am the body at the moment. But for the context of how the render 'looks', I thought it would be helpful to have the full body render. Once my facial topology meets expectations, then I'll work on the anatomy/topology of the body itself.
Eventually, I hope to be able to branch out into how to properly build the skin shaders for the final render, as opposed to how I'm using the same diffuse painting everywhere in the sss.
I know this was likely more long-winded than necessary, but the potential of the forum is exciting! I don't want to take people's time for granted, so hopefully I've effectively communicated what I hope to get out of this thread.
That said, my latest WIP Project was to construct a character fit for posing and/or animation (should I get brave). The topic of the thread points out each of the subjects I want to address (maybe just not all at once. It IS a work in progress, after all). Primarily, I want to learn the proper use of Character Topology. But as with any project we start, when it's finished, I also want it to look 'pretty'. That's where the need to better understand Shaders and 'Beauty Renders' comes in.
Topology
On to the art... This is a render of the head with a simple sss shader, as well as a wireframe capture.
http://revalis.dbinspiredarts.com/CGS/WIP/Face9.jpg
Also worth noting, I am not pleased with the hair; nor do I think I ever will be considering how many iterations of it I have gone through. I continually bounce back and forth between Hair and Fur and poly hair. I've seen other artists do exceptional things with both methods. But for the life of me, I can't get the Hair and Fur plugin to both cooperate AND produce likeable results in the same instance. And being that painting textures is my weakest area, any attempt at polygon hair is something like a shipwreck. Anyways... rabbit trail.
This is a render of the full body, using the same skin shader. Tweaked the hair slightly (It's like a disease. I can't work on the model without doing something to the hair!)
http://revalis.dbinspiredarts.com/CGS/WIP/FullBody1.jpg
"Those are fake." -- I'm quoting you because I know you said it before you scrolled down to this point. I know. Stay focused.
Admittedly, I am concentrating much more on the face/head than I am the body at the moment. But for the context of how the render 'looks', I thought it would be helpful to have the full body render. Once my facial topology meets expectations, then I'll work on the anatomy/topology of the body itself.
Eventually, I hope to be able to branch out into how to properly build the skin shaders for the final render, as opposed to how I'm using the same diffuse painting everywhere in the sss.
I know this was likely more long-winded than necessary, but the potential of the forum is exciting! I don't want to take people's time for granted, so hopefully I've effectively communicated what I hope to get out of this thread.
