comfortk
05-20-2010, 04:30 AM
Hey guys,
So I took it upon myself to learn maya fur through examples. I created a shot of a hill with grass on it. For the grass, I created 3 fur descriptions and I am currently rendering it out at 1920x1080 on a quad core 2.8ghz machine with 8gb of ram (the render process takes at most 800mb of memory).
The problem is, is that I am on hour 24 of just the beauty render (currently at 81%) and I still have lighting, depth and an RGB pass to go.
The quality isn't too insane with just the beauty pass being on "production" quality in MR. But, in order to get the grass to render out with depth and an RGB pass, I had to use a custom fur plugin called p_HairTK which forces me to use hair primitives as versus volume. I know this causes the render times to sky rocket.
Basically, my question is for the people who have used fur in real world production environments where deadlines play a crucial role.
How do you guys do it?
With the default attributes provided by Maya for fur, there's no room to break down the fur into passes. So I was forced to use a plugin and use hair primitives in order to control the fur the way I want to.
I am also using Maya 2011 and to my understanding, no version of shave and a haircut works for it... so that's out of the question.
I could have used alpha maps of grass and just layered it on top of each other for fast renders and easy control, but what if I had to have the grass moving around?
My main concern is that this whole experience will have me nay saying maya fur, and I believe that's a bad idea without first knowing how other people have handled the trials and tribulations of fur.
So, does anyone know of any fast workflows for fur or any viable work arounds?
So I took it upon myself to learn maya fur through examples. I created a shot of a hill with grass on it. For the grass, I created 3 fur descriptions and I am currently rendering it out at 1920x1080 on a quad core 2.8ghz machine with 8gb of ram (the render process takes at most 800mb of memory).
The problem is, is that I am on hour 24 of just the beauty render (currently at 81%) and I still have lighting, depth and an RGB pass to go.
The quality isn't too insane with just the beauty pass being on "production" quality in MR. But, in order to get the grass to render out with depth and an RGB pass, I had to use a custom fur plugin called p_HairTK which forces me to use hair primitives as versus volume. I know this causes the render times to sky rocket.
Basically, my question is for the people who have used fur in real world production environments where deadlines play a crucial role.
How do you guys do it?
With the default attributes provided by Maya for fur, there's no room to break down the fur into passes. So I was forced to use a plugin and use hair primitives in order to control the fur the way I want to.
I am also using Maya 2011 and to my understanding, no version of shave and a haircut works for it... so that's out of the question.
I could have used alpha maps of grass and just layered it on top of each other for fast renders and easy control, but what if I had to have the grass moving around?
My main concern is that this whole experience will have me nay saying maya fur, and I believe that's a bad idea without first knowing how other people have handled the trials and tribulations of fur.
So, does anyone know of any fast workflows for fur or any viable work arounds?
