sundialsvc4
05-19-2010, 05:24 PM
How much materials-and-textures work do you do "in comp" vs. "in the render" ... of what nature, and why?
In other words: to what extent do you generate UV-maps etc. and use this to attach materials and/or textures to the objects after 3D rendering has taken place?
Let's assume for the sake of discussion that the scene consists entirely of 3D elements with no requirement for matchmoving, integration with a live-action plate and so on.
Anyone?
In other words: to what extent do you generate UV-maps etc. and use this to attach materials and/or textures to the objects after 3D rendering has taken place?
Let's assume for the sake of discussion that the scene consists entirely of 3D elements with no requirement for matchmoving, integration with a live-action plate and so on.
Anyone?
