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View Full Version : rendering blobmesh with refractive shader vs passes


manodzit
05-19-2010, 09:06 AM
hi,

i am trying to render out blob mesh (particles) with refractive blinn shader in mental ray. (the blob mesh is emitting from an object and this object's primary visibility is switched off )
however i can not seem to get any passes associated to the contribution map of the layer. (i need basic passes - diffuse, refraction, reflection, opacity, matte)- its rendering the passes but black.
(other objects in the same scene are rendering fine apart from the particles.)

(with particles in the render layer) - the passes aren't there
http://img205.imageshack.us/img205/1492/nopassinfoparticlesblob.jpg

(with no particles in the render layer) - the passes are there
http://img130.imageshack.us/img130/9953/withpassinfonoparticles.jpg

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