kakubei
05-18-2010, 06:39 AM
Hello,
I am having a serious problem with rendering Ambient Occlusion through batch render, they are coming out in black and white almost like alpha channels. From Mac and Linux, regardless of wheter the AO is created with the built-in MR passes or manually with a shader. Is anyone else seeing this?
The only time the occlusion seems to come out properly is when I render it as part of a 16-bit EXR file but with separate layers it's black and white.
I am having a serious problem with rendering Ambient Occlusion through batch render, they are coming out in black and white almost like alpha channels. From Mac and Linux, regardless of wheter the AO is created with the built-in MR passes or manually with a shader. Is anyone else seeing this?
The only time the occlusion seems to come out properly is when I render it as part of a 16-bit EXR file but with separate layers it's black and white.
