PacManiac
05-17-2010, 03:01 PM
I'm having problems publishing my color0 input on a mib_color_mix from an asset, as soon as I publish it anything connected makes my shader go black. I'm using a file node straight into color0 which then goes into my phong's color.
So connecting file.outColor -> mib_color_mix.color0 -> phong.color works as long as mib_color_mix.color0 isn't published.
Am I using mib_color_mix correctly and the fact that it works when unpublished is just a fluke? My shaderball looks wonky in the hypershade which makes me wonder.
Cheers for any help.
So connecting file.outColor -> mib_color_mix.color0 -> phong.color works as long as mib_color_mix.color0 isn't published.
Am I using mib_color_mix correctly and the fact that it works when unpublished is just a fluke? My shaderball looks wonky in the hypershade which makes me wonder.
Cheers for any help.
