D-e-W
05-17-2010, 08:47 AM
Hey!
I am doing some IBL in maya and have finally gone out to take my own images.
Done the IBL thing in maya several times but never with my own images.
I used a Canon 30D camera and got .cr2 images that have a 16-bit color space.
Now I have never stitched or created my own HDR images and searched around here on the forum to find answers but couldn't really figure this out and I don't have time to buy the HDR Handbook :P
So how many images do I need?
I mean if I combine two images with different exposures I should get a 32-bit images right?
16 + 16 = 32 is what my mind is thinking but after reading a few threads here I have understood that most of you guys use more images.
Why is that necessary?
And one more thing. I am probably going to blur the image to make it easier on the flickering when I render my 3d so how well do the images have to be aligned? I didnt have a tripod when shooting my chromeball so the images aren't perfect...
Sorry for beeing a noob :P
DeW
I am doing some IBL in maya and have finally gone out to take my own images.
Done the IBL thing in maya several times but never with my own images.
I used a Canon 30D camera and got .cr2 images that have a 16-bit color space.
Now I have never stitched or created my own HDR images and searched around here on the forum to find answers but couldn't really figure this out and I don't have time to buy the HDR Handbook :P
So how many images do I need?
I mean if I combine two images with different exposures I should get a 32-bit images right?
16 + 16 = 32 is what my mind is thinking but after reading a few threads here I have understood that most of you guys use more images.
Why is that necessary?
And one more thing. I am probably going to blur the image to make it easier on the flickering when I render my 3d so how well do the images have to be aligned? I didnt have a tripod when shooting my chromeball so the images aren't perfect...
Sorry for beeing a noob :P
DeW
