Northchild
09-14-2003, 09:15 PM
Hi all,
I'm still working on the Building a Digital Human book. At times, it can be somewhat frustrating because it's not software-specific, so I have a couple of questions. I'll have to admit that I'm learning a lot though.
I'm to a point where I need to add geometry by subdividing the mesh. The only way that I've found to do this while keeping my model as close to the illustrations in the book is to use the Meshsmooth modifier with 1 iteration and Quad Output settings. A quick search of online help showed me that I needed to make my Control Level '1' in order to move these new vertices. No problem so far.
In the next chapter, the book shows the process of making horizontal splits to add geometry in the right places to the head area, lips, brow and so on. I'm confused because there's no "Edit Geometry" rollout under Meshsmooth, and if I return to the previous level while having "Show End Result" selected, I have difficulty slicing and so forth, sometimes the mesh gets really messed up... something isn't the same.
Sorry if I didn't explain very well, I'm not sure of how else to describe it. As for my second question, can I select and hide various pieces of a single model? I didn't see where you can in the online help and was only able to hide whole objects when I tried earlier today.
Thank you again! :)
I'm still working on the Building a Digital Human book. At times, it can be somewhat frustrating because it's not software-specific, so I have a couple of questions. I'll have to admit that I'm learning a lot though.
I'm to a point where I need to add geometry by subdividing the mesh. The only way that I've found to do this while keeping my model as close to the illustrations in the book is to use the Meshsmooth modifier with 1 iteration and Quad Output settings. A quick search of online help showed me that I needed to make my Control Level '1' in order to move these new vertices. No problem so far.
In the next chapter, the book shows the process of making horizontal splits to add geometry in the right places to the head area, lips, brow and so on. I'm confused because there's no "Edit Geometry" rollout under Meshsmooth, and if I return to the previous level while having "Show End Result" selected, I have difficulty slicing and so forth, sometimes the mesh gets really messed up... something isn't the same.
Sorry if I didn't explain very well, I'm not sure of how else to describe it. As for my second question, can I select and hide various pieces of a single model? I didn't see where you can in the online help and was only able to hide whole objects when I tried earlier today.
Thank you again! :)
