vyeshaun
05-15-2010, 04:11 AM
Hi, I have an outdoor scene mainly made up with some paint effects. Im using Physical sun and sky with GI and FG. Im pretty pleased with it so far. Although not on par with some work I've seen on these forums its my best to date.
Does anybody have a clue of how I could achieve volumetric lighting (sun shafts) from my physical sun light? I cant add any other light shaders to it as it. Ive read loads of tutorials and attempted it by using a spotlight that was already casting photons into the scene and attaching a MR physical light to the shader after building the appropriate Parti_volume network etc. But all this did was blow out my entire scene wherever the light hit. With no volumtrics visible at all.
Sorry. Im fairly new to the world of volumetric lighting. So if I sound dumb please bear with me.
Any input would be great :)
Does anybody have a clue of how I could achieve volumetric lighting (sun shafts) from my physical sun light? I cant add any other light shaders to it as it. Ive read loads of tutorials and attempted it by using a spotlight that was already casting photons into the scene and attaching a MR physical light to the shader after building the appropriate Parti_volume network etc. But all this did was blow out my entire scene wherever the light hit. With no volumtrics visible at all.
Sorry. Im fairly new to the world of volumetric lighting. So if I sound dumb please bear with me.
Any input would be great :)
