royterr
05-14-2010, 03:30 PM
each time i assign a transparency map or a cutout opacity map to my mia_material with aditional color set to white, the transparency gets canceled and all i see is the aditional color filling all the whole surface with a solid white (no transparency)
(same goes for surface shader and lambert inacadescence).
how can i have aditional color and transparency work?
(same goes for surface shader and lambert inacadescence).
how can i have aditional color and transparency work?
