PDA

View Full Version : mia aditional color and transparency


royter
05-14-2010, 04:30 PM
each time i assign a transparency map or a cutout opacity map to my mia_material with aditional color set to white, the transparency gets canceled and all i see is the aditional color filling all the whole surface with a solid white (no transparency)
(same goes for surface shader and lambert inacadescence).
how can i have aditional color and transparency work?

djx
05-15-2010, 09:34 AM
Maybe you could use the transparency/opacity map to also be a multiplier for your additional color, so that it will be black where you have transparency.

David

royter
05-17-2010, 04:03 PM
it works

thanks

CGTalk Moderation
05-17-2010, 04:03 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.