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View Full Version : Modeling eyeball, cornea, etc...some help


Mentat7
09-14-2003, 04:18 PM
Can anyone tell me what the steps would be in C4D to duplicate this http://www.antropus.com/english/tutoolho2.htm ? I can follow it up until he combines the parts then I run into mud. Thanks!

AdamT
09-14-2003, 04:52 PM
Originally posted by Mentat7
Can anyone tell me what the steps would be in C4D to duplicate this http://www.antropus.com/english/tutoolho2.htm ? I can follow it up until he combines the parts then I run into mud. Thanks!
Can you specify which step (number) you're having the problem with so we don't have to read the whole tutorial?

sad
09-14-2003, 05:05 PM
looking at your renderosity gallery makes me believe, you are experienced enough to work quite good with poly-modelling. iŽd suggest that you use the tutorial just for the principle of the steps you have to make.

do you know the plugin 'cutter'? it creates new edges whithin a polygon-belt. that is usefull for the tiny edge on the eye.

:thumbsup:

Mentat7
09-14-2003, 06:23 PM
It's not so much the modeling part that I am having trouble with...I can create the seperate pieces well enough. I am having problems getting the seperate materials/shaders on the pieces to work together properly to get that realistic eye look.

flingster
09-14-2003, 06:45 PM
why not lathe a spline? just out of curiosity?
:shrug:

flingster
09-14-2003, 06:46 PM
oops sorry it a box modelling tut! very very sorry for butting in there...

but i would also like to see about combining material...i always get my head in problems when it comes to more than one material layer.:shrug:

Mahlikus
09-26-2003, 06:26 PM
Hey bud..am I days late ot what?..lol
I don't know if you solved the problem or not but am I to understand that the materials aren't combining well (using a different mat for each peice...or do you mean the different channel maps?

MSpranger
09-26-2003, 08:16 PM
Hi Mentat7, hi Mahlikus,

I'm more late... :)

But I have modeled an eye after this tutorial and I must say the tutorial is GREAT.

Here is a link of the project file:
http://home.arcor.de/marcus.spranger/eye/eye.c4d

The iris is fully animatable - here are two renderings:
http://home.arcor.de/marcus.spranger/eye/eye1.png
http://home.arcor.de/marcus.spranger/eye/eye2.png

The iris shader is pure SLA. I'm working on a procedural cornea shader, but I'm not sure if I it's possible so perhaps I will paint the cornea veins.

BTW: everybody can use, modify and improve this file as he/she likes.

Have a great time. Ciao,
Marcus

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