Seraphoen
09-14-2003, 01:43 PM
Modeling, texturing, UVmapping, rigging or animation. I'm proficient in Maya 4.0, 4.5, 3ds Max 5.1, Character Studio and Adobe Photoshop as well as Adobe Illustrator, Adobe After Effects, Adobe Premiere and Deep Paint. However traditional art has always my passion. My traditional skills include experience in Life Drawing, Illustration, Sequential Art, and Concept Development.
My website will let you know more about my intentions. http://www.azimuthartz.com/cory
Below are sample shots of my first lowpoly character in 3ds Max.
http://www.azimuthartz.com/cory/ansu_body_pose.jpg
http://www.azimuthartz.com/cory/ansu_head_pose.jpg
http://www.azimuthartz.com/cory/ansu_uv_pose.jpg
Program: 3ds Max 5.1
Polycount: 2982
Textures: Head- 512x512 ~ Body- 1024x1024
This is my first low poly character in 3ds Max. It took two weeks working time. Its modeled, rigged, UV unwrapped and textured using 3ds Max, Adobe Photoshop and Deep Paint, and fortunately I did it with a Wacom this time. Its poly count is 2982 triangles. Head texture is 512 and body texture is 1024 and it was bound using skin modifier. I took real screen shots of the character again to show what it would actually look like in real time game play. So again any shadows seen have been painted on. To create the textures I started from scratch and used integrated photo textures to achieve the desired surface. Binding deformation is better than ever, Max’s binding is slightly better than Maya. I will have an animation soon to demonstrate how well he deforms.
I recently graduated Savannah College of Art and Design and I am interested in working in the videogame industry making incredible stories and characters. I was born in Texas and I am now back in Texas living in Lewisville in search of the perfect job. Needless to say I am always willing to learn new things and work with others. If you’re interested then by all means please contact me. Thank you.
James Cory Edwards
2176 Brady Drive
Lewisville, TX 75057
972-434-0453
Seraphael_18@hotmail.com
http://www.azimuthartz.com/cory/
AIM and Yahoo screen name: seraphoen
Above all I want to fascinate others, second to that I want to be fascinated.
My website will let you know more about my intentions. http://www.azimuthartz.com/cory
Below are sample shots of my first lowpoly character in 3ds Max.
http://www.azimuthartz.com/cory/ansu_body_pose.jpg
http://www.azimuthartz.com/cory/ansu_head_pose.jpg
http://www.azimuthartz.com/cory/ansu_uv_pose.jpg
Program: 3ds Max 5.1
Polycount: 2982
Textures: Head- 512x512 ~ Body- 1024x1024
This is my first low poly character in 3ds Max. It took two weeks working time. Its modeled, rigged, UV unwrapped and textured using 3ds Max, Adobe Photoshop and Deep Paint, and fortunately I did it with a Wacom this time. Its poly count is 2982 triangles. Head texture is 512 and body texture is 1024 and it was bound using skin modifier. I took real screen shots of the character again to show what it would actually look like in real time game play. So again any shadows seen have been painted on. To create the textures I started from scratch and used integrated photo textures to achieve the desired surface. Binding deformation is better than ever, Max’s binding is slightly better than Maya. I will have an animation soon to demonstrate how well he deforms.
I recently graduated Savannah College of Art and Design and I am interested in working in the videogame industry making incredible stories and characters. I was born in Texas and I am now back in Texas living in Lewisville in search of the perfect job. Needless to say I am always willing to learn new things and work with others. If you’re interested then by all means please contact me. Thank you.
James Cory Edwards
2176 Brady Drive
Lewisville, TX 75057
972-434-0453
Seraphael_18@hotmail.com
http://www.azimuthartz.com/cory/
AIM and Yahoo screen name: seraphoen
Above all I want to fascinate others, second to that I want to be fascinated.
