Shredator
05-13-2010, 05:23 AM
First, I'll have to apologize- this is undoubtedly a stupid question and an easy fix. Maya is a mysterious beast, and I'm still learning its secrets.
When you combine two meshes and vertex merge them together, you get some sort of shader issue I don't understand. Right in the middle, where the light doesn't bounce off correctly.
http://img696.imageshack.us/img696/9598/shadercopy.jpg
Hardening and softening the edge does have an effect, but I've never been able to remove the difference completely. I'm not trying to do anything fancy, but is there some way to get back to looking as though there were never two separate meshes?
When you combine two meshes and vertex merge them together, you get some sort of shader issue I don't understand. Right in the middle, where the light doesn't bounce off correctly.
http://img696.imageshack.us/img696/9598/shadercopy.jpg
Hardening and softening the edge does have an effect, but I've never been able to remove the difference completely. I'm not trying to do anything fancy, but is there some way to get back to looking as though there were never two separate meshes?
