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Stingerr
05-13-2010, 01:43 AM
Hello, I'm trying all kinds of things but I just can't seem to find a solution for this problem. I don't know where to look actually because I don't know what's causing it. I modelled an audi S5, and i think my topology is fine (polygons), but reflections just seem not right. They are jacky even when I smooth the surface of the mesh. I'm using maya 2010, and I use the paint shader from mental ray. In combination with final gather and raytracing enabled, it gives me this:

http://www.stingsart.com/downloads/audi_36.jpg
http://www.stingsart.com/downloads/S5_42_poly1.jpg

How do I fix this?

Stingerr
05-16-2010, 01:20 AM
Nobody knows the answer?

Obi
05-16-2010, 04:13 PM
Smooth it even more in render time. The arc around the wheel tells me the modell still needs subdivision. I hope it will solve your problem. Good luck with it, looking really nice so far.

jeb
05-17-2010, 12:48 AM
yeah its a subdivision problem,Obi its right you might have to smooth it more in render time.

JCalamari
05-23-2010, 07:44 AM
try subdividing it more

Reed5point0
05-24-2010, 07:10 PM
but reflections just seem not right. They are jacky even when I smooth the surface of the mesh.
Is it the reflections that look "Jaggy"? Or the actual model? Everyone telling you to smooth the mesh threw me off.

Try upping the Reflection Samples in the paint shader...I think default is 8...I would try 32.

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05-24-2010, 07:10 PM
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