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View Full Version : Ms. Marvel Character WIP - modeling advice


ScottMichaelH
05-12-2010, 08:13 PM
http://i275.photobucket.com/albums/jj314/scottmichael28/Forum01.jpg
http://i275.photobucket.com/albums/jj314/scottmichael28/Forum02.jpg
http://i275.photobucket.com/albums/jj314/scottmichael28/Forum03.jpg

I've been working on this Ms. Marvel character model on and off for a year now. It's intended to be both a portfolio piece and a personal project to help get my inspiration back. I'm looking for strong critique on the model especially. The materials are only for reference and there are no lights in the scene yet. I do have an anatomy book (since I've been told before that I need one I figured I'd come out and say it first).

My biggest weakness as an artist is concept art so I'm worried about posing her. I've tried using soft selection and it was a disaster. There is a biped on her now that is very roughly skinned. I was thinking I'd wait until she was posed to model the hair. I'm going to finalise the model now and then texture her.

I will probably make a high res render first then see about game optimizing her (and putting her in Unreal Ed...but I'll worry about that later).

Thank you so much for looking. Strong critique is highly welcome. Software used is 3DS Max and Photoshop. Need to see anything else just ask.

abbeytermeer
05-13-2010, 04:33 AM
there are a couple of anatomy issues that immediately pop out to me. First being the rib cage. The bottom of the rib cage should be even with the elbows (about 2 1/2 heads).

second, perky boobs aren't a bad thing... but maybe these are a little too perky.

http://www.abbeytermeer.com/cgtalk/focused/others/Scott31-MarvelCharacterWIP.jpg

Gabriel Askew
05-13-2010, 06:26 AM
The shoulders seem too wide for a female.
The trapezius muscle starting from the base of the back of the skull should form a diamond shape, flaring out toward the shoulders where the deltoid starts. This will also help define the neck from the front a little too.
The shape of the lower leg is too symmetrical. The outside line from the apex of the calf to the ankle should be a straight line. And the peak of that calf shape should be a little sharper and higher on the outside compared to the peak of the calf on the inside.

anatomy-sketch.jpg (http://forums.cgsociety.org/attachment.php?attachmentid=153292&stc=1)

JaredTaylor
05-13-2010, 09:30 AM
One thing I was told when modeling a superhero is that a lot of superhero women have a violin shaped abdomen like wonder woman, you could consider adding it to yours, take a look in my gallery for an example or look here:

http://zendamage.com/blog/wp-content/uploads/2008/05/wonder_woman_by_kerong.jpg

ScottMichaelH
05-18-2010, 03:34 AM
Thanks alot!

I adjusted the shoulders in a little more and tried to more clearly define the deltoid (I'm not sure how successful I was). I managed to redefine the front of the neck as well.

I took a crack at the violin-shaped abdomen. I think it's just OK looking right now. I don't want this model to be super-muscular but it will look better with some detailing to the muscles.

The outer shin area was adjusted and the ankle and foot more detailed. The breasts were lowered slightly and the bottom half of the back moved outward.

Thanks again. All CCs welcome and encouraged.

http://i275.photobucket.com/albums/jj314/scottmichael28/Forum05.jpg

http://i275.photobucket.com/albums/jj314/scottmichael28/Forum04.jpg
http://i275.photobucket.com/albums/jj314/scottmichael28/Forum06.jpg

Kanga
05-18-2010, 04:18 AM
Don't worry about your weakness in the concept department, that will grow. There are a lot of things in the model that are not right with the structure. The arms and legs look stuck on. The ribcage isnt the right shape, the skull is shallow in depth, no ears, eyes not right, etc. You can fix that by sketching figures and using tutorials dvds out there that make it easier to learn body structure than looking through anatomy books.

The mesh has tris in bad places for a high poly, there are also very long polys as well

Keep going man the human figure is da bomb!

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05-18-2010, 04:18 AM
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