mnickell
05-11-2010, 05:14 PM
hey all, i've modeled this guy a while ago and got my brother to animate it. i'm now working on the lighting and want to make this thing pretty bad ass. not being a lighting guy myself, i'm looking for all the help you got. unfortunately, i'm also not an animator so i won't be reworking any camera angles or anything.
as for the lighting set up, i am using mental ray in maya 2009. i have a directional light with a mib_cie_d plugged into it with a temp of around 7500 and the intensity is around 1ish for the moonlight. there is also 4 point lights around the room for a fill light kind of deal with the same mib_cie_d settings. in the lamp is another point light with a mib_blackbody with a temp of 3200 and an intensity of around 2300. all lights are working with a quadratic fall off. so far, only the lamp and the moon are casting shadows.
as i said, i'm using mental ray and raytracing, GI, and FG with fairly high settings on them all. i'm working to get a bit of a motion blur deal going as well on my brother's request.
obvious issues needing a remedy (with your help): whatever is happening with the lamp (currently just a glowing sphere inside and a tiny amount of transparency on the shade). and the windows. they have an alpha channel on them but i have no idea how to render that so the lighting can still go through the alpha channel without having to affect their render stats.
so here's the beast...
http://img146.imageshack.us/img146/5238/mailu.jpg
open it up in a new tab for a better look.
as for the lighting set up, i am using mental ray in maya 2009. i have a directional light with a mib_cie_d plugged into it with a temp of around 7500 and the intensity is around 1ish for the moonlight. there is also 4 point lights around the room for a fill light kind of deal with the same mib_cie_d settings. in the lamp is another point light with a mib_blackbody with a temp of 3200 and an intensity of around 2300. all lights are working with a quadratic fall off. so far, only the lamp and the moon are casting shadows.
as i said, i'm using mental ray and raytracing, GI, and FG with fairly high settings on them all. i'm working to get a bit of a motion blur deal going as well on my brother's request.
obvious issues needing a remedy (with your help): whatever is happening with the lamp (currently just a glowing sphere inside and a tiny amount of transparency on the shade). and the windows. they have an alpha channel on them but i have no idea how to render that so the lighting can still go through the alpha channel without having to affect their render stats.
so here's the beast...
http://img146.imageshack.us/img146/5238/mailu.jpg
open it up in a new tab for a better look.
