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View Full Version : GameSpace: 3d Modeling Tool.


gumpymaker
09-13-2003, 06:58 PM
I've always been a fan of Truespace, although I know it has it's haters, but I have also somewhat converted to 3DSMAX but for game models nothing beats it in my book...just hope they've improved the animation system...anyway everyone check it out!

gameSpace is an all-inclusive studio environment designed to provide you with the tools you need to create characters, environments, worlds, weapons and more for import and export to major games and game engines.

Array
09-13-2003, 07:29 PM
have a link?

Marc Andreoli
09-13-2003, 10:02 PM
http://www.caligari.com/gamespace/

gumpymaker
09-14-2003, 04:01 AM
Thanks for the coverage Marc.

bentllama
09-15-2003, 06:15 AM
$199 ???

someone should tell them that their competitors' gmax and maya PLE are free apps... :rolleyes:

altmeister
09-15-2003, 09:52 AM
i dont think so bentllama:

rendering :Output single still images without watermarks or other restrictions, ideal for beauty renders, promotional material, web graphics, etc.
Output animated 2D sprites at up to 320x320 resolution - give your sprites a unique look, plus make creating your animation sequences simple!
Rendering includes full raytracing for real shadows, reflections and transmission (glass), and mapped shadows for softer shadow effects.


and don't forget ple is for non comercial (gmax also i think)

jud
09-15-2003, 02:10 PM
This sounds interesting as the user interface in truespace is an interactive one and all the tools are there right where you are working making it quicker to access tools and bring down production times,but they need to work on the animation especially the bone system and the IK and it's uv mapping/unwrapping as this is where it will make or brake itself.

jud

slaughters
09-15-2003, 06:52 PM
Originally posted by jud
...,but they need to work on the animation especially the bone system and the IK and it's uv mapping/unwrapping as this is where it will make or brake itself.

jud They have done a lot of work in the animation and UV mapping/editing areas in the most recent version of trueSpace. I understand that gameSpace has this as well.

bentllama
09-16-2003, 09:29 AM
Originally posted by altmeister
i dont think so bentllama:

rendering :Output single still images without watermarks or other restrictions, ideal for beauty renders, promotional material, web graphics, etc.
Output animated 2D sprites at up to 320x320 resolution - give your sprites a unique look, plus make creating your animation sequences simple!
Rendering includes full raytracing for real shadows, reflections and transmission (glass), and mapped shadows for softer shadow effects.


and don't forget ple is for non comercial (gmax also i think)

bah. you get what you pay for in a 3d app...

altmeister
09-16-2003, 09:48 AM
here some cookie ...

jud
09-16-2003, 10:11 AM
Originally posted by slaughters
They have done a lot of work in the animation and UV mapping/editing areas in the most recent version of trueSpace. I understand that gameSpace has this as well.

I have ts 6.6 and the uv mapping tools are still very basic,when I want to export an unwrapped mesh that has no texture just colour it exports it at a size of 256x256 there is a workaround in the form of screen capture but why should I have to spend all my time doing workaround's,also the bone's can be hit and miss and when it comes to moving the mesh with the bones applied and the ik in action it can go in the weirdest directions and there is only support for one nail,if they are not going to improve the tools in gamespace and leave them the same as they have them in ts 6.6 then all I can say is good luck to them as there is software out there with better animation and mapping tools and then gamespace will come along with all it's "old" tools and no-one will be at all impressed,then again caligari could upgarde those tools and put them in the next release of truespace,fingers crossed,anyway I hope they really do a good job with it as they need to get in on all the action discreet and others enjoy in the gaming industry,but if they just bring out a trimmed down version of truespace then the people out there that shun truespace are still not going to buy it as it will have all the same tools as truespace and ts has loads of tools yet they can't seem to get a foothold into the gaming market with TS so why would anyone want to buy gamespace when it sounds like it is going to be just like truespace except it will have better format support,take a look at Ispace and jewelspace they are just trimmed versions of truespace,I just hope they do something different with gamespace and stop relying on their interactive interface and tools to sell it as it will need a hell of alot more than just that in today's market.
I am not putting down TS as I love using the program and find it can do alot of functions in half the time other apps can do but it needs to go that little bit extra if they want it to go anywhere.

jud

ninjadodo
09-16-2003, 09:43 PM
"GameSpace includes improvements in other areas besides format support, notably the UVE, that will also show up in a new 6.6 update." [This is directly from Caligari in case you're wondering]

That problem you mention with UV unwrap export can also be worked around by applying a temporary texture of the desired export size to the object. The UV will export to the same size as the texture.

drdoppler
09-16-2003, 11:45 PM
Jud,

The UV Map editor CAN export an unwrapped texture at sizes greater then 256x256. Right click the draw objects icon and you will get the display options box. Set the txt res to the desired output resolution (32x32, 64x64, 128x128, 256x256, 512x512, 1024x1024, 2048x2048). Go back to the UV map editor and export it after selecting 1024x1024 for example. The image will be 1024x1024 or what ever you have selected!

If you want an improved tS animation environment NOW, look into the motionstudio plugin. It is an excellent plugin! It is very stable and allows much more freedom then tS' conventional bone system (for example, an unlimited number of nails!).

I haven't looked a whole lot into gameSpace. What does it plan on offering that tS doesn't offer?

- drdoppler

ninjadodo
09-17-2003, 12:24 AM
Heh, didn't know that one. Interesting.

If you want non-square textures though, the technique I mentioned is the way to go at the moment. Though I suppose for game development purposes, you'd probably want to stick to squares anway...

jud
09-18-2003, 01:08 AM
Originally posted by drdoppler
Jud,

The UV Map editor CAN export an unwrapped texture at sizes greater then 256x256. Right click the draw objects icon and you will get the display options box. Set the txt res to the desired output resolution (32x32, 64x64, 128x128, 256x256, 512x512, 1024x1024, 2048x2048). Go back to the UV map editor and export it after selecting 1024x1024 for example. The image will be 1024x1024 or what ever you have selected!

If you want an improved tS animation environment NOW, look into the motionstudio plugin. It is an excellent plugin! It is very stable and allows much more freedom then tS' conventional bone system (for example, an unlimited number of nails!).

I haven't looked a whole lot into gameSpace. What does it plan on offering that tS doesn't offer?

- drdoppler

That's a handy tip,but when you do that all the texture's in the scene display at that resolution and it has just crashed TS trying to unwrap it,which is not good for those with slow p.c's,it's still a damn good tip though,cheers.
It is just going to have better format support and there is a rumour that caligari are whipping up a "Gamepak" for user's of TS as we already have all the other tools,so with gamespace they are targeting game developers who don't use TS,I think?
Also I have the 6.6 update where you can weld vertice's in the UVE and break edge's but that is it,still very basic tool's IMHO.

Cheers

jud

gumpymaker
09-18-2003, 08:33 PM
and the truespace soldiers rise up.....:wavey:

jud
09-19-2003, 02:03 PM
Well!! The details are out,check this link for a more in depth look at what is on offer.
http://www.caligari.com/gamespace/

jud
09-19-2003, 02:03 PM
oopppppsss!

gumpymaker
09-19-2003, 04:53 PM
One kinda 1/2 asses thing on the site is the ancient screenshots...i would of thought they would of at least made some new ones, and I'm surprised it's taking them this long to geta demo out, then again maybe it's some marketing plan.

jud
09-19-2003, 05:03 PM
The only improvement is format support which is a good thing for doing cross platform work,but all the other tools are the same as in TS and they have not upgraded any of the tools like the uv editor and so on,which is a shame if you ask me!!

AHH WELL!

jud

slaughters
09-19-2003, 08:29 PM
Replace "cross platform work" with "game design" jud and I think you get the whole point of the product.

You're right that it looks like they incorporated the latest version of the tools (released last month?) in gamespace.

Some people would see that as a plus :)

wgreenlee1
09-20-2003, 04:56 AM
Alternative to Max and Maya



:rolleyes:

jud
09-20-2003, 09:51 AM
Originally posted by slaughters
Replace "cross platform work" with "game design" jud and I think you get the whole point of the product.

You're right that it looks like they incorporated the latest version of the tools (released last month?) in gamespace.

Some people would see that as a plus :)

I suppose I am just being critical because I have had the tools for so long,but I would have liked to see a few improvements made and maybe those improvements would then be implemented in Truespace 7.0 when it comes out.
If they do well with this product it will be a huge bonus to myself as I have been using the package for a few years now and it would be great to see studios using it as their main modelling and rendering app,but will it do well?????....we shall have to wait and see!!Should be interesting what the reviews in the magazines are going to say about it too hhmmmmm..I wonder?

jud

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