View Full Version : When to use Sub-d or Classic modeling?
Playdo 05-09-2010, 11:21 AM Just to clarify, by Classic I mean modeling without a smooth modifier but by adding a suitable amount of chamfers for curved surfaces. Sub-D = adding constraint loops and smooth modifier.
There have been quite a few times when I've modeled something in Sub-D only to realise that it would have been much simpler to model it with classic modeling. Are there any rules you've given yourself for when to model in Sub-D and when to model with Classic modeling?
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Piflik
05-09-2010, 10:49 PM
If you have only straight edges, you might be better off using classical Hard Surface Modeling, but as soon as you have some curved surfaces, it is definitely easier to use SubD Modeling. Personally I think SubD Modeling is easier, especially on corners...chamfering corners isn't very straight forward (at least not in Max).
OneThousand
05-13-2010, 04:57 PM
Adding on to what Piflik says, I also choose based on how much detail is needed for the model. If its a prop that is insignificant or small when you render the scene, I usually use hard surface modeling to save on the polycount and for rendering purpose. if the item requires a closeup shot i model with sub-d for better smoothness (better presentation)
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