View Full Version : What is the best route for becoming a movie animator for me?
CChang1987 05-08-2010, 02:33 PM Hi.
I've been looking at 3d max videos at youtube and thought it was really interesting. I would want to do 3d animation as a career but I am not sure which route to take. I have used photoshop before using tutorials and I think I was able to successfully make a few photoshopped pictures. Is learning C++/C needed to get a job a dreamworks/pixar/etc?
Do they only look at my portfolio and not care about what degree I have at school? What would be the best school in southern california (northern california is okay (?))? Is UCSD even a good choice at all (vis art media major)?
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leigh
05-08-2010, 06:11 PM
Firstly, learn Maya. Secondly, I don't know for sure what programming languages may be useful, but you may want to learn Python and/or some MEL scripting within Maya. Other than that, study animation, and do loads of it. Don't worry about modelling and all that stuff - if you want to be an animator, focus on animating, and make sure you get really good at it. Animation is a very, very popular choice for people wanting to break into the industry, and as such, there is a lot of competition for jobs. Bearing that in mind, you'll need to be good.
School isn't a necessity but if you can afford it, consider it. I can't comment on schools as I don't know a hell of a lot about schools in the States.
gawl126
05-08-2010, 06:41 PM
I'd take a look at CalArts, UCLA, and USC. I wouldn't bother with programming languages if you're going to be an animator, just focus on animation. I think a good way to find out what you should know would be to look at the job requirements.
For a job as an animator at Pixar:
Summary of Position
Creates the motions, gestures, and expressions of three-dimensional computer graphics characters and objects.
Responsibilities
- Receive with each assigned shot: storyboards, story reels, recorded dialogue, set layout, and direction. The Director shows each new sequence in layout and describes what is expected for every shot at a "blocking meeting"
- Read soundtrack and plan shot
- Block in movements in rough animation and show for the Director's approval in a daily review
- Finish work for Director approval in a timely manner
- Attend animation dailies
Qualifications
- Degree or certificate in classical animation, film, or related field, or equivalent production animation experience
- Must have a DVD demo reel that demonstrates application of the principles of animation to tell a story with meaning through movement
- Ability to work collaboratively
- Must be open to direction and able to embrace change
- Proven storytelling skills
- Ability to use acting skills, which bring characters to life, as well as clearly communicate simple ideas with which an audience can empathize
- Strong understanding of traditional animation principles
- An art background, which shows a thorough, understanding of physical motion, weight, balance, texture, and form
- Computer animation experience preferred but not required
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