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View Full Version : Animation-Friendly Shoulder & Upper Arm Topology


MarcusLim
05-08-2010, 08:58 AM
This is the upper left half of the robe that my samurai wears underneath all his armor. Despite being covered up by a lot of other pieces, the light blue regions can still be seen, so I've been trying all day to retopologize them so that they become problem-free to riggers and animators. At this point, I've mostly done the left shoulder and the front of the left upper arm, so please take a look at it.

http://www.marcuslimcg.com/images/others/leftupperarmtopo.jpg


Does the topology I've done look problematic to any of you? I'm wondering about the topology that I've added for the creases on the front of the left upper arm. Does the placement of my 5-edge pole need adjustment? If you think I've got too many or too few polys in a certain area, please let me know too.

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