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View Full Version : Realflow Object Based Emitter Help


LostRoss
05-07-2010, 02:33 PM
I'm trying to make some blood after character is stabbed with sword and would like there to be blood left on the sword when it is removed and best way I could think of doing it is by making the sword itself an emitter however it only generates one wave of particles instead of a constant steam. I am using realflow v4. Any help would be greatly appreciated.

Thanks,
Ross

LostRoss
05-07-2010, 08:27 PM
Never mind. It was due to me setting the speed to 0 as I thought it was the value representing the force that the particles had at start not the speed at which they were created.

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05-07-2010, 08:27 PM
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