SeanJM
05-06-2010, 10:11 PM
I want to retopologize a mesh for rendering but before I do this, I want to know how I would go about baking the displacement from my high poly mesh built from a basemesh, to my new retopo'd mesh.
Thanks,
Thanks,

View Full Version : Retopo'd Mesh, generate displacement map for it
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SeanJM 05-06-2010, 10:11 PM I want to retopologize a mesh for rendering but before I do this, I want to know how I would go about baking the displacement from my high poly mesh built from a basemesh, to my new retopo'd mesh. Thanks, |