View Full Version : maya shader test
ovendelon 09-12-2003, 10:59 PM it's just ordinary lambert shader and 4 textures. no toon plugins ot postproduction. not shure if these are for the Gallery/Finished Work, but I've finished them so here they are:
http://ovendelon.free-host.com/shader1.jpg
http://ovendelon.free-host.com/shader2.jpg
http://ovendelon.free-host.com/shader3.jpg
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unicron
09-12-2003, 11:20 PM
Wow, that's pretty interresting. It looks impressionistic. How did you do it?
ovendelon
09-12-2003, 11:36 PM
10x unicorn,
four images plugged in a ramp which is driven by a surface luminance node.
when it's lit goes the lightest image - and when dark the darkest.
the smearing is done by adding noise to the place2dTexture node
and the images are with camera projection constrained to the renderable camera
Plays_4_Pants
09-15-2003, 02:42 AM
That...or u can do it in photoshop under a little thing called layers:rolleyes:
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