Pepperoni
05-04-2010, 11:34 PM
Dear everybody,
(first of all: hi to everyone :), and second: i post this in the subsection "Modelling" because i thought it is best fit in here, if an admin disagrees and moves it to an other section, feel free to do so :))
I recently (about a week or so) started with Maya 2009. I am a beginner in the whole 3D graphics scene and would like to be able to create great models like others can. I'm doing this for fun (as a hobby), so i don't have a tutor, lessons or anything that 'teaches' me 3D modelling and 3D graphics.
Now the problem i have is that i don't know whát to model. Of course i look for tutorials here and there, read up on the Maya-help and so, but that doesn't give me much modelling-experience and i believe that, to be better at modelling, one has to model a lot.
So i thought of just thinking of an object, look for reference pictures of it (like a bicycle, toy car, airplane, etc. etc) and start modeling it. But then i either pick an object which looks easy on the first hand, but still turns out to be too complex for me, OR when i think i have to start easier, then it's a little bit tóó easy (for example: i thought of modelling a hand, but that turned out to be very hard for me to get it quitte nice. So then i thought of starting at a lower level of difficulty and model something easier which consists of primarily primitives figures. But then that object turns out to be to easy to actually model it)
With other words: i don't have a plan on how to improve my modelling, and most important, i don't know what excersises (in modelling) i should do orwhat objects i should model at my stage (beginner-stage). Since i don't have a teacher or don't study 3D-graphics for school, i really don't know how to build the complexicity of my modelling and thus, improving in modelling.
(I'm primarily focussing on modelling since i'm still a beginner, and would like to be a decent to pretty good at it before advancing to other subjects like rendering or texturing for example)
If anybody can give me any advice, some sort of "plan" to improve on modelling, i would appreciate it a lot!
BBTW: i'm sorry for my english, it isn't my mother tongue
(first of all: hi to everyone :), and second: i post this in the subsection "Modelling" because i thought it is best fit in here, if an admin disagrees and moves it to an other section, feel free to do so :))
I recently (about a week or so) started with Maya 2009. I am a beginner in the whole 3D graphics scene and would like to be able to create great models like others can. I'm doing this for fun (as a hobby), so i don't have a tutor, lessons or anything that 'teaches' me 3D modelling and 3D graphics.
Now the problem i have is that i don't know whát to model. Of course i look for tutorials here and there, read up on the Maya-help and so, but that doesn't give me much modelling-experience and i believe that, to be better at modelling, one has to model a lot.
So i thought of just thinking of an object, look for reference pictures of it (like a bicycle, toy car, airplane, etc. etc) and start modeling it. But then i either pick an object which looks easy on the first hand, but still turns out to be too complex for me, OR when i think i have to start easier, then it's a little bit tóó easy (for example: i thought of modelling a hand, but that turned out to be very hard for me to get it quitte nice. So then i thought of starting at a lower level of difficulty and model something easier which consists of primarily primitives figures. But then that object turns out to be to easy to actually model it)
With other words: i don't have a plan on how to improve my modelling, and most important, i don't know what excersises (in modelling) i should do orwhat objects i should model at my stage (beginner-stage). Since i don't have a teacher or don't study 3D-graphics for school, i really don't know how to build the complexicity of my modelling and thus, improving in modelling.
(I'm primarily focussing on modelling since i'm still a beginner, and would like to be a decent to pretty good at it before advancing to other subjects like rendering or texturing for example)
If anybody can give me any advice, some sort of "plan" to improve on modelling, i would appreciate it a lot!
BBTW: i'm sorry for my english, it isn't my mother tongue
