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sherridge101
05-04-2010, 12:02 PM
Hi all,

I've got a series of particles emitting from geometry with no speed (as Duncan's technique) and the geometry is then attached to a spiral motion path.

This is giving a nice spiral streak effect and what I would like to do now is emit particles from this curve of particles as if they are pinging off from the main set(as attached image).

Cheers,

Steve

Wick3dParticle
05-04-2010, 02:45 PM
Hi there.

In order to emit particles from particles, simply select the particleShape and go to particles/emit from object (you most likely want the emitter type to be Omni).

~Ilan

sherridge101
05-04-2010, 03:47 PM
cheers, didn't realize you could emit from particles that way.

The other issue I've got is trying to create the same straight line effect from these secondary emitted particles? and for these to be pinging off in the opposite direction to the path direction.

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05-04-2010, 03:47 PM
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