MrMint
05-02-2010, 09:05 AM
Looks to me like maya-muscles are not so easy to setup as I thought and I hope someone can point me to the information I am missing to fix these issues.
- I have a character rigged (basically its made like the gnomon "puppet rig") where I mirrored the limbs behavior.
As I haven`t found many free tutorials on this issue I am following the muscle-workflow as suggested from the manual
- So I had to select each limb and converted them to capsules because of the different axis
- Applied the muscle-deformer to my character and kept the skinCluster.
- Created for both sides biceps and pectoral-muscles (via duplicate and scale set to -x)
- applied muscle-spline-deformer to them and parent-constraint the start and insertion-handles to the appropriate joints/capsules
- now I noticed that I should add another capsule for the elbow-deformation so I created those and parented them under the elbow. Additionally I made a low-poly ribcage for the pectorals to slide on.
- selected all the joints, the muscles (nurbs) and the character and did muscle objects -> Connect selected muscle objects (auto-calculate).
Now there are some issues:
- It seems like my skinCluster has been messed up. When I rotated the spline, huge parts that had been set to the pelvis are moving
- When I am painting the sticky-weights for my biceps the verts are moving. If I apply 100% to my left arm they will go back to the initial position but the right-biceps will shrink.
- When I am moving the character I get double transformation on my right biceps although I havent treated it any different from the other muscles.
- When I rotate the clavicle only the joint will move while the capsule-shape stays in place.
SplineRotate
http://img265.imageshack.us/img265/7745/spinerotate.th.jpg (http://img265.imageshack.us/i/spinerotate.jpg/)
R_Biceps/sticky (100%) .............................................L_Biceps/sticky (12.5%)
http://img263.imageshack.us/img263/1/rbiceps.gif (http://img263.imageshack.us/i/rbiceps.gif/)..................http://img441.imageshack.us/img441/5750/lbiceps.gif (http://img441.imageshack.us/i/lbiceps.gif/)
clavicleRotate
http://img443.imageshack.us/img443/8123/clavicle.gif (http://img443.imageshack.us/i/clavicle.gif/)
Thank you for chewing through this post :bowdown:
- I have a character rigged (basically its made like the gnomon "puppet rig") where I mirrored the limbs behavior.
As I haven`t found many free tutorials on this issue I am following the muscle-workflow as suggested from the manual
- So I had to select each limb and converted them to capsules because of the different axis
- Applied the muscle-deformer to my character and kept the skinCluster.
- Created for both sides biceps and pectoral-muscles (via duplicate and scale set to -x)
- applied muscle-spline-deformer to them and parent-constraint the start and insertion-handles to the appropriate joints/capsules
- now I noticed that I should add another capsule for the elbow-deformation so I created those and parented them under the elbow. Additionally I made a low-poly ribcage for the pectorals to slide on.
- selected all the joints, the muscles (nurbs) and the character and did muscle objects -> Connect selected muscle objects (auto-calculate).
Now there are some issues:
- It seems like my skinCluster has been messed up. When I rotated the spline, huge parts that had been set to the pelvis are moving
- When I am painting the sticky-weights for my biceps the verts are moving. If I apply 100% to my left arm they will go back to the initial position but the right-biceps will shrink.
- When I am moving the character I get double transformation on my right biceps although I havent treated it any different from the other muscles.
- When I rotate the clavicle only the joint will move while the capsule-shape stays in place.
SplineRotate
http://img265.imageshack.us/img265/7745/spinerotate.th.jpg (http://img265.imageshack.us/i/spinerotate.jpg/)
R_Biceps/sticky (100%) .............................................L_Biceps/sticky (12.5%)
http://img263.imageshack.us/img263/1/rbiceps.gif (http://img263.imageshack.us/i/rbiceps.gif/)..................http://img441.imageshack.us/img441/5750/lbiceps.gif (http://img441.imageshack.us/i/lbiceps.gif/)
clavicleRotate
http://img443.imageshack.us/img443/8123/clavicle.gif (http://img443.imageshack.us/i/clavicle.gif/)
Thank you for chewing through this post :bowdown:
