PDA

View Full Version : Useless tip: Toonshade hack in modeler


melchior_
09-12-2003, 10:48 AM
ok, for all the help people give me on this forum I wanted to show a little fun thing to do sometimes in modeler to give characters a sort of toonshade.
It's not very useful.. actually it's pretty stupid :p

http://picserver.student.utwente.nl/getpicture.php?id=325362
http://picserver.student.utwente.nl/getpicture.php?id=325386

Technique is this:
1.download david ikeda's plugin to obtain his move tool
2. make a copy of all your geometry and put it on another layer.
3. make the original geometry your background layer and use the normal move function of ikeda's (rmb) to size up the new geometry a bit.
4. apply a new surface to geometry and color it what you want the outline to be, then flip all the normals.
5. paste the flipped geometry back into the old layer

Tips: adjust diffuse and luminosity on surfaces to get more simple shading. Due to modeler's opengl display style, when you zoom out from thin geometry, you'll see overlapping polys.

Of course it's not useful in layout because you can just use unreal or BESM, but as I said it's just a fun thing you can do to admire your toon character in modeler... hehe. And if you try this out please post a pic of your now toonshaded character in modeler

:wavey:

koroko
09-12-2003, 12:24 PM
Well, if modeler had a turntable mode, and that could be saved (modo seems to have one, and wings has u, but they cant be saved...), then it will be a cool way to showcase raw models...

Scripters, lets add a "u"(turntable rot)wings mode to modeler... :)

Anyway, Thankyou for the uless tip... ;)

I tryed it on the model im working on right now, not the best model for trying a toon siluette...but anyway...

http://webs.ono.com/koroko/toon.jpg


But melchior_, if youre into NPR, just check JOT, the most amazing piece of soft ive come across lately...

http://jot.cs.princeton.edu/

heres a test of it:

http://webs.ono.com/koroko/hand3.jpg


thanks

Nemoid
09-12-2003, 02:01 PM
Read about this trick before but I don't remember if who posted it. was you however can be an interesting look to present smth live at a client, like a rough celshade effect preview but i see not other use of it for now.

however i saw animations done with this kinda look before as well. they were amazing.:thumbsup:

koroko
09-12-2003, 02:30 PM
Nemoid, the guy you are refering to i believe is http://www.kay-kay.com/, check is demoreel...im not really sure about the technique he used, but it looks like it was something like this, and the shading was kinda toony too, it looks like OGL...

adrencg
09-12-2003, 03:57 PM
Originally posted by koroko
Well, if modeler had a turntable mode, and that could be saved (modo seems to have one, and wings has u, but they cant be saved...), then it will be a cool way to showcase raw models...



But melchior_, if youre into NPR, just check JOT, the most amazing piece of soft ive come across lately...

heres a test of it:

http://webs.ono.com/koroko/hand3.jpg


thanks

Jot looks amazing and seems as if it may be the software that can fool the viewer into thinking your work is hand drawn ---

but it's a pain in the ass to use. Promising, but desperately needs an interface desgner's input.

Mike

CGTalk Moderation
01-16-2006, 03:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.