Korinkite
05-01-2010, 03:17 PM
Hello!
I apologize if this matter was posted about before but I didn't see the issue come up in the forums so I figured I would start a thread. The other day I saw this hand rig and noticed something very interesting. The person who made the rig controlled these curves and made a "button" out of them. (I already know about control objects, I just want to know about the buttons specifically on the rig). When you clicked the R shaped curve the hand rig would reset if you had moved it, if you pressed the K curve you could toggle off Maya's ability to keyframe the hand. Personally, I wasn't aware that you could make buttons out of objects within the perspective window so I downloaded the file after seeing the video to investigate. I looked around the hypergraph, the expression editor, found no real connections on the curve to speak of, and I'm clueless as to how this guy made the buttons.
I did a bad job of explaining so here's the video:
http://www.youtube.com/watch?v=ipeTlzIbQT4
and the rapidshare download file:
http://rapidshare.com/files/246099279/gregHendrixHandRig.ma
Any thoughts as to what this person did? It's probably the work of MEL or Python but I still would like to know how to do it if that's the case.
(And as a side note, with the FK controls, how did the rigger make the pivots snap to the joint like it does?)
Thanks for your responses in advance~
I apologize if this matter was posted about before but I didn't see the issue come up in the forums so I figured I would start a thread. The other day I saw this hand rig and noticed something very interesting. The person who made the rig controlled these curves and made a "button" out of them. (I already know about control objects, I just want to know about the buttons specifically on the rig). When you clicked the R shaped curve the hand rig would reset if you had moved it, if you pressed the K curve you could toggle off Maya's ability to keyframe the hand. Personally, I wasn't aware that you could make buttons out of objects within the perspective window so I downloaded the file after seeing the video to investigate. I looked around the hypergraph, the expression editor, found no real connections on the curve to speak of, and I'm clueless as to how this guy made the buttons.
I did a bad job of explaining so here's the video:
http://www.youtube.com/watch?v=ipeTlzIbQT4
and the rapidshare download file:
http://rapidshare.com/files/246099279/gregHendrixHandRig.ma
Any thoughts as to what this person did? It's probably the work of MEL or Python but I still would like to know how to do it if that's the case.
(And as a side note, with the FK controls, how did the rigger make the pivots snap to the joint like it does?)
Thanks for your responses in advance~
