View Full Version : uv unwrap + spinning satelite
Kaptain Kubrick 09-12-2003, 07:40 AM Well I've modelled these little box men-- fairly simple characters with two legs and a few other attachments- when I unwrapped the first little fella it all worked out fine-- they are rectangular cube like. But the rest of them arn't doing the same. -- they are turning out all square in the uv editor-- as if I had unwrapped a cube (instead of a rectangle). Its kinda frustrating.
++ One of the little men has a satelite dish on top and I was wanting that to continuously rotate. What would be the easiest way of doing this.
thanks for your time--
much appreciated
kk
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stallion151
09-12-2003, 08:20 AM
did you have a prob with the uv's? not sure what you mean? just move the uvs manually if they're not detailed.
to continually move the satellite if its not attached/combined to the mesh (grouped will work) is to animate it doing one cycle of 360 deg, then going to the graph editor and choosing post infinity>cycle.
then it should repeat forever, to see that in the graph editor, go to edit>infinity.
Kaptain Kubrick
09-12-2003, 10:10 AM
My uv unwrapped as if they were a cube-- but they should have unwrapped like a rectangular cube-- for some reason they came out the wrong shape.
Thanks for the satelite tip.
McDonut
09-12-2003, 12:17 PM
What kind of projection did you use? If its an automatic mapping, it doesnt necessarily mean that your UV's will be perfectly layed out afterwards. You'll need to manually move the UVs, like stallion said, or try a planar projection first on the faces which still need tweaking.
Also, if your characters are all the same, you could transfer your UV's from one to another using Polygons->Transfer.
hope that helps.
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