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View Full Version : Mental Ray buffers not anti-aliasing transperency


ndeboar
04-30-2010, 06:50 AM
Hey,

I've got a ton of MIA_X_PASSES materials with transparency's (basically 2d flats) plugged into cutout opacity. When i render out the buffers, they have no anti-aliasing around the cutouts. It's really annoying, any ideas?

Nick

ndeboar
05-03-2010, 06:45 AM
fixed, used mipmap as the filter.

Kabab
05-03-2010, 07:23 AM
Check the alpha channel?

Perhaps you have pre-multiplied turned off.

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