View Full Version : Acting Dialogue Test
04-29-2010, 10:27 PM
Hey guys did a quick test using one of the AM rigs.
You can view it here
Let me know what you think
05-01-2010, 06:36 AM
Hey man, that's pretty fun. And I looove that movie, great choice! :) Overall I think its working really well! Good work.
I think that the audio is a couple frames ahead of the animation. Typically, to keep it snappy, I suggest putting the animation a couple frames ahead of the audio so the mouthshapes and poses hit a frame or two before the actual accent in the audio. It registers for people about right that way. Currently, the sound is coming a little bit too early - especially towards the end.
As for posing, I think its cool how he walks up towards us in confrontation, then walks away - that's awesome. I do think though that the dialogue is really intense at the beginning and your poses/expressions aren't quite matching it. They're too calm for how loud he's yelling. That doesn't necessarily mean make huge poses and go nuts, but I think making him seem more intense at that point would make it match the audio better. I think thats sort of the case throughout actually, but its mostly evident around the beginning.
Overall I think its really cool though, great work man!
05-05-2010, 08:02 PM
Thanks for the notes Jack!
heres an updated version.
I cleaned up the facial, added a few more blinks and addressed a few other notes.
I think the body move on "I'm a dude" might be a bit too much. not sure if I should tone it down.
Anyways happy sinko de mayo
05-05-2010, 08:18 PM
Cool sound clip. I like your general direction with this but I think it needs some work before you can call it done.
The horizon line in the background feels really distracting composition wise and doesnt really add anything to the scene. I think you will be better off with a gradient. Right now its cutting the face in the upper jaw and makes it hard to focus on the character.
Your body poses currently feel pretty floaty. It is pretty noticeable in the beginning "I know who I am" walk towards screen part. I think you can hold the poses more and have some slight moving holds while you are in the poses. The floatiness is also present in the lip synch. And most importantly in the eyes. Right now he doesnt look like he is looking at anyone in particular, the eyes are pretty floaty and unfocused. Also make sure to check your arcs especially with the nose during the "fleeing the dude, disguised as another dude" part. You are hitting some sharp linear paths with it at the moment.
Lastly I would add a second at the end so it doesnt end so abruptly.
It will be a pretty sweet animation once you polish it a little. Good luck man!
05-19-2010, 06:34 PM
hey guys thanks for all the notes. I tried to tighten him up a bit so he doesnt float as much.
Also changed the beginning, made it snappier to showcase his mood and finally put him in a dark room so it feels like he's being interrogated.
heres the new update.
Let me know what you guys think.
Still not sure if its reel ready.
05-20-2010, 01:11 AM
Im no professional animator - yet, but I think you are on the right path, this work is looking better and better in each video, and since I can not creep into your mind to see exactly what you are aiming for, I think this is a wonderful animation. I wouldn't change a thing - but then again, I am not a professional, and don't know what to look for or suggest. As far as I see its pretty natural looking in the last clip.
05-20-2010, 06:10 AM
AM rigs always look great. The animation looks cool but is was too short. Make it longer.
05-20-2010, 06:10 AM
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