aforetaste
04-29-2010, 06:29 PM
I have a character that has wings.
Coming from LW, I'm using a morph map to simply open and close them. They do have bones inside them, but that is only to hold them in place and to eliminate any influence other bones might have on them.
In MotionBuilder all Character Face animations (blink, smile, wings...) works just dandy.
But when I plot and save the file and merge (or import) the data back into LW, I get all the keys for all the morphs EXCEPT the wings.
I seem to loose the key frames from any morph that wasn't on the actual face of the character.
I've made sure not to use any "wing.close" puncuation in the morphs. I've used Character Face to animate the morphs and also put keyframes directly onto the morphs (having highlighted the mesh and keyed the morphs in FCurves).
What's up with morphs on the rest of the body??
Can't use them?
Coming from LW, I'm using a morph map to simply open and close them. They do have bones inside them, but that is only to hold them in place and to eliminate any influence other bones might have on them.
In MotionBuilder all Character Face animations (blink, smile, wings...) works just dandy.
But when I plot and save the file and merge (or import) the data back into LW, I get all the keys for all the morphs EXCEPT the wings.
I seem to loose the key frames from any morph that wasn't on the actual face of the character.
I've made sure not to use any "wing.close" puncuation in the morphs. I've used Character Face to animate the morphs and also put keyframes directly onto the morphs (having highlighted the mesh and keyed the morphs in FCurves).
What's up with morphs on the rest of the body??
Can't use them?
